Making a Human Eye.

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George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

This is a new model that I started from scratch ever since my submission for the License Competition.
Looking at a reference photo of a real human eye, I figured out a way to mimic the iris using the Blender's fur materials. Yep, it's all drawn by hand (?). I'm thinking of adding eyelids as well. Hope I have more option for "smooth."
Attachments
Rendering...
Rendering...
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jenujacob
Posts: 15
Joined: Fri Jan 29, 2010 10:16 am

:shock: WOW!!
i think u should try another HDR... the reflections kinda takes the 'eye' away from the 'eye' .. if u know what i mean! ;)
this would look totally cool with Coating and normal maps!!!! cant wait to get my hands on version 1. :mrgreen:
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George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

Thanks, jenujacob. Any particular HDIR image that you recommend? Mine's limited. And anybody know how to reduce the fireflies?
Attachments
And a corrected shot from a distance.
And a corrected shot from a distance.
And the final render...
And the final render...
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jenujacob
Posts: 15
Joined: Fri Jan 29, 2010 10:16 am

i think the studio HDR's provided with Octane Render works well for most cases as yours.. u get nice highlights.. wish there was a way we could control the HDR position... maybe its there.. i just havent found it yet! :D :oops:
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User avatar
James
Posts: 525
Joined: Wed Oct 21, 2009 2:57 pm
Location: Edinburgh
Contact:

For a nice selection of HDR Images, check out the HDRI thread in the resources forum.
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

Thanks, James. The links were very helpful. ;) Actually, the HDR image used in the render above came from one of those links.

And I think I figured out a way to get around the fireflies issue. Make your original render somewhat bigger than what you want it to be and apply a Gaussian blur and shrink it to the size you want. I tried it and the following shows the result:
Attachments
OctaineRender-7-6.jpg
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB
George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

After a lot of exporting and testing ... (I would like to add the eyelids If I can spare some more time ... before the License Competition ends.)

Anybody got any suggestion for some effective improvement?
Attachments
OctaineRender-8-1.JPG
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB
George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

And after removing the fireflies...

What do you guys think is better--one without any brightness control or one with it as shown below?
Attachments
Brightness & contrast adjusted.
Brightness & contrast adjusted.
Plain render.
Plain render.
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

first one ;)

Radiance
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George
Licensed Customer
Posts: 24
Joined: Sat Jan 23, 2010 7:48 am

Thanks, Radiance. I think I will add that to my submissions then. :)
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB
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