This is a new model that I started from scratch ever since my submission for the License Competition.
Looking at a reference photo of a real human eye, I figured out a way to mimic the iris using the Blender's fur materials. Yep, it's all drawn by hand (?). I'm thinking of adding eyelids as well. Hope I have more option for "smooth."
Making a Human Eye.
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

i think u should try another HDR... the reflections kinda takes the 'eye' away from the 'eye' .. if u know what i mean!

this would look totally cool with Coating and normal maps!!!! cant wait to get my hands on version 1.

Win XP x64 | Intel Core2Quad Q6600 2.4Ghz | GeForce 8800 GTX | 3Gb Ram
i think the studio HDR's provided with Octane Render works well for most cases as yours.. u get nice highlights.. wish there was a way we could control the HDR position... maybe its there.. i just havent found it yet!



Win XP x64 | Intel Core2Quad Q6600 2.4Ghz | GeForce 8800 GTX | 3Gb Ram
For a nice selection of HDR Images, check out the HDRI thread in the resources forum.
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
Thanks, James. The links were very helpful.
Actually, the HDR image used in the render above came from one of those links.
And I think I figured out a way to get around the fireflies issue. Make your original render somewhat bigger than what you want it to be and apply a Gaussian blur and shrink it to the size you want. I tried it and the following shows the result:

And I think I figured out a way to get around the fireflies issue. Make your original render somewhat bigger than what you want it to be and apply a Gaussian blur and shrink it to the size you want. I tried it and the following shows the result:
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB