Eyes didn't work out too bad this time

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xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

I haven't let it run for more than 300 cycles in PMC but this time around after much pain it's starting to look like the eyes actually look (to me) like eyes instead of just zbrush spotlighted photos...

Image
RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Looks good render wise, the eyes do feel life like so congrats on that! If you're having issue with getting eyes looking good there is a method where you can model an anatomy correct eye (for the most part) and rendering it like that.
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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You may need to adjust the surfaces for the eye. Here is a quick go.
V6 Eyes
V6 Eyes
Win 11 64GB | NVIDIA RTX3060 12GB
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Thanks for the comments and crits guys.

@Tugs: I love the specular and glossiness on your version of the eyes. Would you mind posting a screenshot of your node setup and values to take a peek?

What I did in mine was add a second eye sphere and scale it to 1.01X and then put on the cornea material. Obviously mine is not anywhere as realistic as those of others. Still much to figure out.
Tugpsx
Licensed Customer
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Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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Here we are the settings and a longer cook in OC1.24
V6 Eye test 3
V6 Eye test 3
Eye Reflection
Eye Reflection
Cornea
Cornea
Iris
Iris
Lacrimal
Lacrimal
Pupil
Pupil
Sclera
Sclera
Win 11 64GB | NVIDIA RTX3060 12GB
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Awesome. You rock dude!
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Getting closer but still missing something.

Image
kayze
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Joined: Fri Mar 22, 2013 4:58 pm
Location: Sweden
Contact:

subdivide the mesh 1-2 times and render it with a hdri map of some sort, and you will see a great difference, right now it's missing proper reflections.
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

kayze wrote:subdivide the mesh 1-2 times and render it with a hdri map of some sort, and you will see a great difference, right now it's missing proper reflections.
Cool. Thanks for the tip.

It's funny the large number of little things you have to pick up along the way that make a big difference. It never would have occured to me to increase the polycount.

And lighting: yup that's something I've only realized in the last month has a massive effect on things. Though it's probably obvious to the experts...
Veneris
Licensed Customer
Posts: 97
Joined: Sun Jun 15, 2014 5:30 pm

This is very confusing for me. Could someone tell me what I need to modify exactly in the plugin DS?
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
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