Hi,
I am running Cinema 4D R13 on Windows 7 64-bit workstation with 2 Titan GTX graphic cards. I purchased Octane standalone and integrated C4D plugin combo a week ago and have been using it extensively since then.
I did a couple of integrated vs standalone benchmarks in DirectLighting mode:
Standalone v1.20: 47 MS/sec
C4D integrated v0.99f beta: 17 MS/sec
As you see, performance difference is rather drastic. Is this normal?
My workflow involves creating short (15-25 sec long) animations in 1920x1080 resolution. Since there is no easy way to export animations into standalone version, I am bound to integrated Cinema4D plugin.
Is there any way to speed up render speeds? I read on the announcement page that Maya integrated plugin offers the same performance as standalone version. I could switch to Maya since Autodesk offers 200 USD/month subscription model and my animations are fairly simple.
Integrated plugin performance
Moderators: ChrisHekman, aoktar
there is no big different between standalone and sdk. Possible you are doing something wrong. But without seeing your tests, i can't say anything. Show something from your tests and settings to compare
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
In case anyone wonders, here is the scene I'm working on:
- Attachments
-
- test_scene.c4d.zip
- (2.05 MiB) Downloaded 243 times
2 x 2.60 Ghz Xeon | 256GB RAM | 2 x Titan GTX
Win 7 Pro | Cinema 4D R13
Win 7 Pro | Cinema 4D R13
Hi,
do you have standalone file for this scene?
do you have standalone file for this scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, render speed is very scene specific.sagitane wrote:No, I do not.
I compared it directly with benchmark scene provided with standalone version. It was a mistake I suppose...
Geometry complexity, material complexity, kernel settings, resolution etc all change the render speed.