Heavy scenes issue

Poser (Integrated Plugin developed by Paul Kinnane)

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fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

Hello,

Due to the Vram limitation it's not "possible" to render heavy scenes with many many objects (not necessarily) 4-6 V4/M4 (clothes+hair) + environment is too much for my 4GBs cards.

Is the Octane team work on this aspect or there's a tip to allow us to render heavy scenes (without a lots of work) ?
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RGUS
Licensed Customer
Posts: 319
Joined: Sun Mar 17, 2013 1:32 am
Location: New Zealand
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I wished there was an easy solution... apart from decreasing the texture maps an all the other tips that Paul has given through-out the forum. My only acceptable solution was to get a GTX Titan (SC)card with 6GB of VRAM... so far I haven't been able to exceed the VRAM available, though nVidia does have a limitation on the number of texture maps it can handle.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If you have that many figures, you do not need hires skin texturemaps - so simply use the Compress Texturemap script to fit them into your VRAM space.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

Compress texture doesn't work, image file statistic (or even i launch the render) i still have the full texture memory used ... Not in the Scene Texture Counter.
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Compress texture doesn't work, image file statistic (or even i launch the render) i still have the full texture memory used ... Not in the Scene Texture Counter.
I am not aware of any problems with the script - so if it not working, could you provide specific details pls, and I can fix the problem.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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ch0pper
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Posts: 405
Joined: Sun Dec 30, 2012 9:31 pm
Location: uk
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yes maybe you could post your hardware specs. eg what card your using?
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

Is a bit hard to give details when all is alright, i explain:
- I load objects
- Run the script
- Select the object i want to compress
- Click on compress
- Done!
- Click on close
- I launch the scene texture counter, object compressed seems to be compressed (in the log it appears as it is)
- I launch Octane render Setup
- Click on Image file statistic
- Compressed textures have not been taken into account

There's no error :S, i don't know what's wrong.

I'm using a 680 GTX 4gbs (driver updated) / 16go RAM / I7 2k6.
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Is a bit hard to give details when all is alright, i explain:
- I load objects
- Run the script
- Select the object i want to compress
- Click on compress
- Done!
- Click on close
- I launch the scene texture counter, object compressed seems to be compressed (in the log it appears as it is)
- I launch Octane render Setup
- Click on Image file statistic
- Compressed textures have not been taken into account
You are right! I will fix this in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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