mini cooper scene revisited for testing octane render 1.23 with alembic animation support and real time camera motion blur.
thanks to roeland and stratifield for the fantastic lua script:
http://render.otoy.com/forum/viewtopic.php?f=73&t=37387
thanks also to Gilles Tran for the original mini-cooper scene: http://www.oyonale.com/modeles.php?lang=en&page=58
ciao beppe
[vimeo]http://www.vimeo.com/82495974[/vimeo]
https://vimeo.com/82495974
dirty cooper
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
My fav car rendered with my fav render by my fav script writer and fav .... shall I go on???
Nice job mate
Peter
Nice job mate
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
How did you animate the camera? Looks like you modified the script
Win 11 64GB | NVIDIA RTX3060 12GB
the Motion blur feels like it is too intense. It does not feel natural. Did you use 180 degree or .5 shutter?
@xxdanbrowne:
thanks
@p3taoctane:
thanks peter, it seems that we have some things in common
@Tugpsx:
the ocs was exported to standalone via c4d plugin, the camera animation was exported from c4d via alembic.
then rendered with the roeland's lua scrpt, i have only added to the script the save option taken from another script of stratifield for easiness
@bcravin :
the shutter is set at 0.1
ciao beppe
thanks

@p3taoctane:
thanks peter, it seems that we have some things in common

@Tugpsx:
the ocs was exported to standalone via c4d plugin, the camera animation was exported from c4d via alembic.
then rendered with the roeland's lua scrpt, i have only added to the script the save option taken from another script of stratifield for easiness

@bcravin :
the shutter is set at 0.1
ciao beppe
Might want to try .05 next time. I know that is what was used in their online demo of 1.5.
its awesome !!
Mama mia... Great approach.
Very interesting Beppe.
Very interesting Beppe.

Great job!!!


Asus Z97-WS | i7 4790k 4.0 Ghz | 32 GB ram | Quadro 600 | 3x GTX 980| Win 7 64 bit | nvidia 344.75 | Cinema 4D R16 | OctaneRender™ for Cinema 4D 2.23.2 RC3
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