Used a lot of dirt texture for the increased ambient occlusion effect - or sort of a gradient effect so it reminds like it was done with illustrator.. everything in RBG and a bit of photoshop on some - blasting it with nik tools when it gets a bit flat with glow and tonal, the noise on some actually looked nice
Low poly landscape
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For a commercial project, the 3d was for free so I gave it a go at low poly, it was actually fun to do, supposed to be a real quick one, only when it's rendered with heavy DOF in 4200x2930 takes 15-20 mins on two GPUs .. and you can't go wrong with too much DOF here 
Used a lot of dirt texture for the increased ambient occlusion effect - or sort of a gradient effect so it reminds like it was done with illustrator.. everything in RBG and a bit of photoshop on some - blasting it with nik tools when it gets a bit flat with glow and tonal, the noise on some actually looked nice
Used a lot of dirt texture for the increased ambient occlusion effect - or sort of a gradient effect so it reminds like it was done with illustrator.. everything in RBG and a bit of photoshop on some - blasting it with nik tools when it gets a bit flat with glow and tonal, the noise on some actually looked nice
3dmax, zbrush, UE
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OOO fantastic!acc24ex wrote:For a commercial project, the 3d was for free so I gave it a go at low poly, it was actually fun to do, supposed to be a real quick one, only when it's rendered with heavy DOF in 4200x2930 takes 15-20 mins on two GPUs .. and you can't go wrong with too much DOF here
Used a lot of dirt texture for the increased ambient occlusion effect - or sort of a gradient effect so it reminds like it was done with illustrator.. everything in RBG and a bit of photoshop on some - blasting it with nik tools when it gets a bit flat with glow and tonal, the noise on some actually looked nice
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I love these creative outputs!
well done - do you think you'd use the method again, now that you're familiar with it?
well done - do you think you'd use the method again, now that you're familiar with it?
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wow, thanks 
- actually my first try at low poly, but I would like to do some more of those - wasn't sure how professional it would look like since the park is supposed to be built based on this proposition, but since I figured the 3d is a freeby they are going to get my interpretation, wanted to try this style as well
- and as it should be way easier just to do generic looking bushes and trees instead of searching for correct individual plant - yeah sure I want to do more of those, it's actually fun cause I built and rendered 20-30 renders of those in two days - I probably played mostly with render settings (it gets tiresome when you have to click and name 30 anything)
- I guess the point is to make interesting low poly shapes with dirt texture and blast them full on with post effects, gives off a good dynamic
- actually my first try at low poly, but I would like to do some more of those - wasn't sure how professional it would look like since the park is supposed to be built based on this proposition, but since I figured the 3d is a freeby they are going to get my interpretation, wanted to try this style as well
- and as it should be way easier just to do generic looking bushes and trees instead of searching for correct individual plant - yeah sure I want to do more of those, it's actually fun cause I built and rendered 20-30 renders of those in two days - I probably played mostly with render settings (it gets tiresome when you have to click and name 30 anything)
- I guess the point is to make interesting low poly shapes with dirt texture and blast them full on with post effects, gives off a good dynamic
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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Hi,
I love it.
actually I always prefer this kind of representation of the landascape for any architectural project because it do not distract from the primar focus.
In this case the models are so cute that I'm asking you if it is possible for you to share them with us.
thank's in advice,
andrea
I love it.
actually I always prefer this kind of representation of the landascape for any architectural project because it do not distract from the primar focus.
In this case the models are so cute that I'm asking you if it is possible for you to share them with us.
thank's in advice,
andrea
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- yes the wireframes were also so you can see the plan underneath and keep it simple - otherwise I would use full shapes all aroundandrear wrote:Hi,
I love it.
actually I always prefer this kind of representation of the landascape for any architectural project because it do not distract from the primar focus.
In this case the models are so cute that I'm asking you if it is possible for you to share them with us.
thank's in advice,
andrea
.. actually there isn't much to share here, I used noise modifiers in 3dmax on a geosphere and a cylinder, just resized them to get two more branches, and used lattice modifier for the wireframe - I wanted to model them but noise was enough to get it there - also used optimize to force decrease the number of polys, but there is probably two unique shapes here which are then rotated and resized randomly,
..try it for yourself it isn't difficult at all
I only checked this guys tutorial to see what I could improve - the workflow is similar, I used whatever was a similar modifier in 3dmax, but I already figured most of it out beforehand
http://www.youtube.com/watch?v=6WTOJarD4Js
3dmax, zbrush, UE
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