andrear wrote:Hi,
I love it.
actually I always prefer this kind of representation of the landascape for any architectural project because it do not distract from the primar focus.
In this case the models are so cute that I'm asking you if it is possible for you to share them with us.
thank's in advice,
andrea
- yes the wireframes were also so you can see the plan underneath and keep it simple - otherwise I would use full shapes all around
.. actually there isn't much to share here, I used noise modifiers in 3dmax on a geosphere and a cylinder, just resized them to get two more branches, and used lattice modifier for the wireframe - I wanted to model them but noise was enough to get it there - also used optimize to force decrease the number of polys, but there is probably two unique shapes here which are then rotated and resized randomly,
..try it for yourself it isn't difficult at all
I only checked this guys tutorial to see what I could improve - the workflow is similar, I used whatever was a similar modifier in 3dmax, but I already figured most of it out beforehand
http://www.youtube.com/watch?v=6WTOJarD4Js