Hi,
I have been working with the Octane Plugin for two weeks now, it's great work!
I have used the render queue extensively - somewhere along the render the engine received an error message. A little window showed up "Error in Octane Render - see Log". Unfortunately, the render queue stops rendering until I close that window which means that the Render queue will be blocked from continuing with the next job. Any workaround for that?
thx
yogi
Question about Render Error dialogue
Moderators: ChrisHekman, aoktar
Render error log shows Octane Render errors. Which are occured on side of Cuda renderer. Several problems can cause this. Like any triangle limit, texture count or memory limits. So to checking the render info is important to avoid this errors.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,
When we receieve the error message 'out of memory', are there any tricks we can use to overcome this (except upgrading GPU ofcorse). I tought I once saw a post about this, but I can't seem to find it anymore. I have an architectural scene, and in octane it's not possible to render it, because of memory (GTX 580 only has 1.5GIG).
Grtz,
J
When we receieve the error message 'out of memory', are there any tricks we can use to overcome this (except upgrading GPU ofcorse). I tought I once saw a post about this, but I can't seem to find it anymore. I have an architectural scene, and in octane it's not possible to render it, because of memory (GTX 580 only has 1.5GIG).
Grtz,
J
trick is not so much, but first we need to understand what consumes the vram mostly.
If you have only one graphic card, octane have to share the vram of gpu with OS. i think you have only about 1gb ram or less for rendering.
give a try without textures, because they spend lot of memory which depends the sizes and count. Try less textures or smaller.
Also try to lower polygon count, use render instances.
That's all
If you have only one graphic card, octane have to share the vram of gpu with OS. i think you have only about 1gb ram or less for rendering.
give a try without textures, because they spend lot of memory which depends the sizes and count. Try less textures or smaller.
Also try to lower polygon count, use render instances.
That's all
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- yogiparish
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Hi,
thanks for your answer. I understand that seeing the error message is important. But if it's in the middle of a render queue where other renders following later might be fine (or rendered using a different renderer), it's not a good thing if I have to click on the OK button for the render queue to continue. (As this has appeared at 3AM and I was... well, not working
)
Shouldn't it just write an error message to the log?
best,
yogi
thanks for your answer. I understand that seeing the error message is important. But if it's in the middle of a render queue where other renders following later might be fine (or rendered using a different renderer), it's not a good thing if I have to click on the OK button for the render queue to continue. (As this has appeared at 3AM and I was... well, not working

Shouldn't it just write an error message to the log?
best,
yogi
Understand, my advice to put a cheap card for viewport usage and leave free the vram of 580.
Second card vram stay at same level during renders.
Second card vram stay at same level during renders.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw