Master Bedroom Suite
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Beautiful renders!
Your other 2 are quite nice also.
Personal opinion is that you need some camera correction to get your lines vertical. Especially on your first 2 images. This mansion project is the perfect candidate for vertical lines. Will really help to ground your images.
The quality of the models and render are great!
best,
O
Your other 2 are quite nice also.
Personal opinion is that you need some camera correction to get your lines vertical. Especially on your first 2 images. This mansion project is the perfect candidate for vertical lines. Will really help to ground your images.
The quality of the models and render are great!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Very nice render and lighting.
I personally would change two things:
The DOF on the Bed isn´t very realistic. I adds a miniature model look to the left corner of the picture.
And I would try to overexposure the picture outside the window. This would add to realism too.
I personally would change two things:
The DOF on the Bed isn´t very realistic. I adds a miniature model look to the left corner of the picture.
And I would try to overexposure the picture outside the window. This would add to realism too.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
This is off to a really great start, it's on it's way to being fantastic. I agree with the changes mentioned by others above. These will help a lot.
In addition, I'd make the molding and built in book cases a less diffuse material. Right now they look like the same material as the wall. These would either be sprayed or hand painted and would be a slightly different white than the wall, and wouldn't look this diffuse in real life. They could be anywhere from gloss to matte, but not totally diffuse. Also the nice column in the back corner -- maybe a white marble?
In addition, I'd make the molding and built in book cases a less diffuse material. Right now they look like the same material as the wall. These would either be sprayed or hand painted and would be a slightly different white than the wall, and wouldn't look this diffuse in real life. They could be anywhere from gloss to matte, but not totally diffuse. Also the nice column in the back corner -- maybe a white marble?
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090