Hi,
I'm evaluating the plug-in (running the demo) for Maya running on Windows 64 bit with a K4000 card and the render is PAINFULLY slow. 8 minutes for a plane, a cone and a cube with Octane materials, a light, sun and camera. Something must be horribly wrong!
Any advice?
Cheers!
-Dutch
Maya 2014 Demo Plug-In super SLOW
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Dutch,
What is the max samples per pixel (ie: what quality does the 8 minutes get you?)
It could be that the samples per pixel is set higher than you need, and you can stop rendering well before the 8 minutes.
Out of interest the K4000 looks like it will render a little slower than a GT650ti.
The Quadro cards are generally not the best for octane (slow for their cost).
Thanks
Chris.
What is the max samples per pixel (ie: what quality does the 8 minutes get you?)
It could be that the samples per pixel is set higher than you need, and you can stop rendering well before the 8 minutes.
Out of interest the K4000 looks like it will render a little slower than a GT650ti.
The Quadro cards are generally not the best for octane (slow for their cost).
Thanks
Chris.
It really depends on your scene.
I think in most cases you can just leave the max samples high and just save the render when you feel it has reached a low enough noise level for you.
Leaving it longer just means it will clean up more... (unless it is already very clean which is probably the case with a single plane after 100 or so samples per pixel). Generally the more complex your scene, the more samples per pixel will be needed to get an acceptably noise free image.
Thanks
Chris.
I think in most cases you can just leave the max samples high and just save the render when you feel it has reached a low enough noise level for you.
Leaving it longer just means it will clean up more... (unless it is already very clean which is probably the case with a single plane after 100 or so samples per pixel). Generally the more complex your scene, the more samples per pixel will be needed to get an acceptably noise free image.
Thanks
Chris.
Also, with Octane rediscover the IPR button more than the render button. That is it's strengh. You are probably using the direct light kernel. Explore the path tracing too even if you need to lower your max depth to something like 4 due to your GPU.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya

