Mac version

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Any ETA on a Mac version of the Blender Plug-in?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
carbon
Licensed Customer
Posts: 25
Joined: Fri Apr 09, 2010 7:28 am
Location: Prague, CZ

+1
OSX10.6, GTX260(896MB), QuadCore@3GHz, 8GB RAM || Ubuntu10.04, 8400(display),GTX460(2GB), QuadCore@3GHz, 4GB RAM
User avatar
theCreativeMind
Licensed Customer
Posts: 39
Joined: Wed Aug 25, 2010 12:36 pm
Location: Germany
Contact:

this will take some time...
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
----
vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
----
User avatar
orion_uk
Licensed Customer
Posts: 713
Joined: Tue Oct 25, 2011 2:56 pm

+1 :D
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
User avatar
Aenima
Licensed Customer
Posts: 128
Joined: Fri Jan 07, 2011 8:26 am
Location: Hungary
Contact:

Bump. I dont want switch to win.Eta?
W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
mhaedicke
Licensed Customer
Posts: 2
Joined: Sun Oct 13, 2013 1:41 pm

Exists there any plans to port this blender integration to mac OS X ? We now want to use blender with octane in an advertising agency in production usage. This agency relies entirely on Mac OS X. So it would be nice to have a time frame for porting this blender integration. Exists there a time schedule? Thereby we can better plan our installation and employee training schedule.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

There is a lot of other urgent work so far, which is demanded by larger user-base, than amount of Octane+Blender+Mac users... I will definitely code the Mac version (I'm Mac user too), but some later, after more important and demanded things will be finished. Sorry it is impossible to estimate when it will be.

PS. BTW, what is the point of using Mac for Octane rendering?..:? I'm happy using it for a lot of different things, OSX IMHO is more stable and usable than Win, but what for serious professional Octane-CUDA rendering work may be done on these expensive toys having these 1-piece toy-GPUs (amount of which you can not even expand on modern Mac-machines)?.. Moreover, what can you do on last generation of Mac-Pro's that have fixed small amount of AMD GPUs and are absolutely unusable for Octane-CUDA?..
Just wondering...:roll:
dreamcatcher
Licensed Customer
Posts: 1
Joined: Thu Sep 08, 2011 5:59 pm

JimStar wrote:There is a lot of other urgent work so far, which is demanded by larger user-base, than amount of Octane+Blender+Mac users... I will definitely code the Mac version (I'm Mac user too), but some later, after more important and demanded things will be finished. Sorry it is impossible to estimate when it will be.

PS. BTW, what is the point of using Mac for Octane rendering?..:? I'm happy using it for a lot of different things, OSX IMHO is more stable and usable than Win, but what for serious professional Octane-CUDA rendering work may be done on these expensive toys having these 1-piece toy-GPUs (amount of which you can not even expand on modern Mac-machines)?.. Moreover, what can you do on last generation of Mac-Pro's that have fixed small amount of AMD GPUs and are absolutely unusable for Octane-CUDA?..
Just wondering...:roll:
Using Mac for Octane make sense when this Mac is actually a MacOSX on PC. Hackintosh has no problem with hardware upgrade and has stability of *nix OS.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Yes agreed. I too am working on a Hackintosh that currently houses two NVIDIA cards. The primary reason I built my Hackintosh was because of Octane! I boot into Windows only to use a very few programs that currently have no Mac equivalent or which do not run satisfactorily on Mac OS X. Octane has proved itself for me to be very stable thus far on Mac OS X and I'd like to stay within that environment to take advantage of all the other Mac programs I use in my work flow,
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Agree, Hackintosh may be only reason to have Mac version... I love the stability and usability of OSX (this post I type from Mac too), BUT: think about one other important thing. What amount of Octane users use OSX at all, and what amount among these users are smart enough to assemble their own Hackintosh?..
So, I will anyway code the Mac version, just a little later, as there are things to do with higher priority (and with much higher user-base who wait for it) at this time...
But don't worry: I have the Mac version in plans.;)
Post Reply

Return to “Blender”