model and texture from DAZ 3D.
very nude (sensitive soul refrain)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
just a SSS test, hope you like it 
model and texture from DAZ 3D.
model and texture from DAZ 3D.
- morphious2013

- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
Awesome render. Curious. Did you use Texture environment with HDRI or light emitters? Thanks.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
Nice subject.
The flesh color reminds me of fresh tuna. I wonder if a more vivid red would feel less uncanny, even if this color is plausible for dried out muscles.
I agree about the painted feel. The heavily painted lighting/AO in the diffuse map spoils the realism. Although a new diffuse would be a hard work, maybe the other attributes could easily improve the render with little mapping manipulation. All materials look the same: flesh, cartilage, bone, ligaments and fat.
Now you made me remember 2011 Heidi Klum's Halloween costume:

The flesh color reminds me of fresh tuna. I wonder if a more vivid red would feel less uncanny, even if this color is plausible for dried out muscles.
I agree about the painted feel. The heavily painted lighting/AO in the diffuse map spoils the realism. Although a new diffuse would be a hard work, maybe the other attributes could easily improve the render with little mapping manipulation. All materials look the same: flesh, cartilage, bone, ligaments and fat.
Now you made me remember 2011 Heidi Klum's Halloween costume:

GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
You're right, the goal was to make a render that can compete with anatomy illustrations.DIO wrote:I love the looks, though I think it looks more like painted or illustrated than realistic.
But nevertheless a very nice render.
I also live at 500 meter from the fragonard museum.