
Im having fun with it on a current project, but just wondering, I currently have close to 1,000 tiny little emitters in the scene
and am wondering if there is a better way to do it. The idea is to have wood cladding panels with tiny holes cut into them & showing
a light source that is behind the wood panels. Currently, I just made simple planar circle meshes & placed them all about 1mm in front of the wood panels with a very low power blackbody emitter material (power = 0.1, distribution = 0.05, efficiency = 0.2).
The overall effect in the rendering is OK (sort of ok) but it must be very inefficient. What would be the best way to do this ?
The panels are not seen close up.
Also same kind of question with LCD tv's that i have hanging on the wall. If i want them to glow like real tv, but not slow down the render too much, whats the best technique ? currently I have the TV screen texture in the diffuse slot & also same texture map in the "texture emission" slot (power 0.12)
Thx