Villa WIP

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Hi all,

This thread will be a work in progress for a Villa project we are currently working on.

As usual, all components are in flux and will probably change constantly. Of course, all Comments and Crits welcomed!

First up, the dining room:
Attachments
Dining
Dining
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Love the mood you've got going on here.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

that's a cozy atmosphere, Olitech! Love the mood You're polishing here & lookin' forward to see more!

cheers
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Thanks guys,

The only thing I hate about these moody images is the low light sampling. =(

I let this one rip to 32,000 samples, (PT 1280x720) but it's still not clean. I'm using IES lights, and the noise always seems to be compounded by these lights. Maybe I'm just not using them correctly?

Going to add more fill lights and bounce cards (octane plane lights) to help remedy the low sample areas and hope that helps. Oh, I also turned off shadow casting (in max) for all glass in hopes more HDR samples flood the room. Maybe I should also jack up the HDR power?

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Here's a PMC 16,000 update from last night. Way too grainy. After more updates, I'll let this one rip tonight to PMC 32,000 and see what happens. That would be a more accurate comparison.

Any thoughts on noisy IES lights anyone?

Oh, before I forget. Found some GREAT resources for designers (or anyone who likes free models =):

Design Connected - Incredible (real) designer 3D models. The best I've ever seen. Great prices and lots of freebies. (Starck Bonze Stool)
Moooi - Fantastic Dutch design shop. So many free models from the designers (Front Horse Lamp, Marten Baas Smoke Dining Chairs, Marcel Wanders Paper Lamp, Boutique Sofa, Starck Ghost Chairs - not in view)
Polantis - Free models (Baccarat Zenith Chandelier)

Now most of these models from Moooi need to be textured.

best,
O
Attachments
Dining V2
Dining V2
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Olitech wrote:The only thing I hate about these moody images is the low light sampling. =(..
I do understand You! Once You try this on Your own, to render dimed lighting with a lot of small or .ies..-life get's crazy.

Maybe it would be wise to try rendering bigger resolution and try to remove some noise in post or even do some manual tweaks here and there & downscale to 50%

the problem with all those fill lights is that You need to be more careful not to spoil that mood You've already created with this type of lighting.

p.s. thanks for resources! might come handy =)
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Hi Olitech,

I'm assuming you've played around with the light sampling? If not, maybe give that a try. Rendering larger like glimpse said is always a good idea for these kinds of images too.

Thanks for the resources. Here's another if you don't already know about it, most objects are offerened as both OBJ and Rhino

http://www.flyingarchitecture.com/
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Guys,

You mean the global sampling?

Or a 'per light' sampling? Does that work in the Max Plug?

Sweet resource link btw. Thanks!!!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

I was refereing to per light sampling. It's in the stand alone and the Rhino pluging, but I'm not sure about the Max plugin.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Some Direct Light shader and furniture tests.

Dirt map rules.

Best,
O
Attachments
Models from Designconnected and Turbosquid. My textures.
Models from Designconnected and Turbosquid. My textures.
Smoke chairs by Maarten Baas.
Smoke chairs by Maarten Baas.
SMOKE CHAIR TEST 06.jpg
SMOKE CHAIR TEST 05.jpg
SMOKE CHAIR TEST 04.jpg
SMOKE CHAIR TEST 03.jpg
SMOKE CHAIR TEST 02.jpg
SMOKE CHAIR TEST 01.jpg
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Post Reply

Return to “Works In Progress”