Mesh count not correct (statistics info) ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Hey,
I've always had trouble verifying that my proxy objects are being used in rendering process.
Today I started to look more deeply into the statistics Octane plugin gives and it seems to me, that the number of meshes is displayed wrong.
See the screenshot. Wouldn't it make more sence if the rendering with 3 independant copies would show 3 as mesh count and with proxy objects it would show 1?
At the moment it's the other way around and is not correct, if you ask me.

Karba, could you give your opinion on this?

Suv
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octane_mesh_stats.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Hey,
I've always had trouble verifying that my proxy objects are being used in rendering process.
Today I started to look more deeply into the statistics Octane plugin gives and it seems to me, that the number of meshes is displayed wrong.
See the screenshot. Wouldn't it make more sence if the rendering with 3 independant copies would show 3 as mesh count and with proxy objects it would show 1?
At the moment it's the other way around and is not correct, if you ask me.

Karba, could you give your opinion on this?

Suv
Everything is correct.
If you don't use proxy all meshes get combined into single big one. As a result you have one mesh with many triangles.
If you use proxy and instances, several meshes can share triangle data. As a result you have less triangle to be stored on gpu and have several meshes.
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Oh, so that's how it works. Ok, I got it. Thanks.

Suv
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