Displacement Maps not translated to Octane

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morphious2013
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What happens to the displacement maps in Octane? They provide details like veins on human skin. How do I incorporate them into octane materials tab? Thanks.

Randall.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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morphious2013
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Nevermind. Under bump, I replaced the "bump" texture with the "Disp" texture. Now the veins are back. Thanks Me. LOL.

Randall.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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morphious2013
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well actually, doing that seems to lose other details the "bump" texture provided. Any ideas how to have BOTH bump and displacement maps in Octane? Thanks.


Randall.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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face_off
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You would need to merge the bump and displacement maps. Use a mix node for this - with the bump in texture1 and the displacement in texture2.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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morphious2013
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I tried that. I changed the bump node to "mix" and added bump in 1st and disp in second, but only the bump shows up. So I switched them, and onkly the disp shows up. Seems the second texture cannot mix. I tried Texture, FloatImage, FloatTexture, and same results. Is there another setting I am missing? Thanks.

Randall.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You can adjust the proportion of the resulting texture of the mix by moving the "amount" slider on that node. The bump and displacement maps probably have different contrasts, so one will be stronger than the other, so just move the "amount" slider until you get the right result.

If you want a very high quality render - you may be better off mixing the dump and displacement maps in photoshop/Gimp, where you can separately adjust the brightness and contrast of each map - then using it in the "bump" pin. But the "mix" ode should get you a 90% result.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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