When one is exporting an animation of a reasonably large poly count, if some of the mesh objects are outside the camera view, voxelization has to occur anyway, correct?. I realize that the mesh not in camera view may cast a shadow or cause a reflection so its "shape and material type" needs to be known.
Is there a way that any mesh objects that will not cause a change in the rendered image i.e. are out of camera view and do not add to the final image frame... are not voxelized.
My frame is rendering at high enough quality after 256 samples (yaaaa Octane

Just to be clear... I am not complaining here... 2 mins per frame is really fantastic with full occ, refl etc.
I am just wondering if this is something that can be programed into the process with efficiency. Clearly I know nothing about programming. But its worth an ask
