I got this error message, on the attempt to render animation.
I also have another error on the same occasion saying:
"Automation Error"
Meshnode for Rendering 'xx.obj' not useable. Click OK
But when i click OK, and click on the mesh at the graph editor, it started to render, stopped at the desired samples, and went idle,..
Any help on this would be appreciated,.. cheers boys
"Automation Error:Mesh File for import 'C//x.obj' (SOLVED)
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
right i managed to sort that out, now i got Run time error, during the obj import. After pressing the "render animation" button, there were 2 DOS commands pop out (instead of one as normal), does this cause the problem..?
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
It's most likely something wrong with the filename you are using.. make sure you don't use strange "foreign" characters and spaces in your path to be on the safe side.
Also, what happens if you import "manually" the obj that has been generated ?
You didn't specify what export plugin / version of octane you where using.
Regards
/M
Also, what happens if you import "manually" the obj that has been generated ?
You didn't specify what export plugin / version of octane you where using.
Regards
/M