"Automation Error:Mesh File for import 'C//x.obj' (SOLVED)

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sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

I got this error message, on the attempt to render animation.

I also have another error on the same occasion saying:

"Automation Error"
Meshnode for Rendering 'xx.obj' not useable. Click OK

But when i click OK, and click on the mesh at the graph editor, it started to render, stopped at the desired samples, and went idle,..

Any help on this would be appreciated,.. cheers boys
Last edited by sublime on Fri Oct 01, 2010 12:55 pm, edited 1 time in total.
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

right i managed to sort that out, now i got Run time error, during the obj import. After pressing the "render animation" button, there were 2 DOS commands pop out (instead of one as normal), does this cause the problem..?
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
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It's most likely something wrong with the filename you are using.. make sure you don't use strange "foreign" characters and spaces in your path to be on the safe side.

Also, what happens if you import "manually" the obj that has been generated ?

You didn't specify what export plugin / version of octane you where using.

Regards
/M
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

Nostromo, thanks for replying, problem is the file name. sorted cheers..
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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