Hey everyone,
I just got started with octane but somehow I can´t figure out how to light my interior scenes properly. When I try to render interiors containing light emitting objects, the render just comes out plain without any lighting at all. Only thing I seem to get to work is the daylight function of octane... I´m sure this is a newbie question and the answer´s pretty straightforward....looking forward to your advice!
Interior light / light emitting objects
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if i understand you correctly:
the plugin doesn't convert daz lights - by intention. lighting in octane works pretty different; apart from the sun/hdri environment you can only have "real" objects (meshes) that emit light; no abstract point/distant/whatever light sources. means you need to take any object in the scene (or add primitives like planes or spheres), and make them emitting light by editing the material (needs to be a diffuse type).
how this works can be seen in this video http://vimeo.com/60253899 - about a minute in...
the plugin doesn't convert daz lights - by intention. lighting in octane works pretty different; apart from the sun/hdri environment you can only have "real" objects (meshes) that emit light; no abstract point/distant/whatever light sources. means you need to take any object in the scene (or add primitives like planes or spheres), and make them emitting light by editing the material (needs to be a diffuse type).
how this works can be seen in this video http://vimeo.com/60253899 - about a minute in...
„The obvious is that which is never seen until someone expresses it simply ‟
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Oh I´ve been looking for something like that, thanks a lot!
I´ve tried various things now and somehow my lighting source always looks like this:

Any idea what I´m doing wrong?
thanks and best
I´ve tried various things now and somehow my lighting source always looks like this:

Any idea what I´m doing wrong?
thanks and best
Gigabyte GA-X99-UD4 | Intel Core I7 5820K | Crucial DDR4 16 GB | 2x MSI Gefore GTX 780ti 1x Geforce GTX 780 | Seasonic Platinum Series 1000W
can you show us a close-up of the part with the emitters - as screenshot from the daz viewport? is not easy to judge from the rendering alone...richertmx wrote:Oh I´ve been looking for something like that, thanks a lot!
I´ve tried various things now and somehow my lighting source always looks like this:
Any idea what I´m doing wrong?
thanks and best
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400