FASTEST (quality) lights ???

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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

I'm a bit stuck.

With simple lighting (sun or single source) - renders are VERY VERY fast. However, the render looks cheap & simple.

However, with a few dish lights (all using simple lights, not textured or ies), lighting is excellent but renders are really really slow (well, for Octane) to get to a good quality (takes more samples to look good).

Is this simply the math - or - is there a guide, or better set of lights to use so that lighting and quality and SPEED are all balanced?

(ANY HINTS WELCOMED).

Thanks,
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

thinking about the sun environment: playing with the geo parameters and time (of day), and esp. making the sun size bigger will often give nice results - still meant to mimic outside sceneries.

i usually have hdr + 2 emitters (close and distant), maybe a third for inside environments. indeed it brings render times down, but all you do that pushes quality (like using more complex materials) has this effect ;)

what is imo important is to keep light intensities balanced: instead pushing the emitter power if i.e. the scene is to dark, i'd rather go to the imager and tweak the exposure settings (fstop, exposure, iso); maybe in combination with lowering the hdr power also. usually extreme bright (and small!) emitters raise render time and also hot pixels and noise.

another option would be such a tool: http://www.hdrlightstudio.com/ - this allows very comlpex lighting through hdr while still being more efficient than a couple of light sources that create a similar setup.

on a general note i'd advise to play with the tonemappings. other camera tones can have a big impact on the overall look; my favorites are the ektachrome/kodachrome types, which usually require to raise gamma (from 1.6 to 2.2 i'd say) as they are very dark.

my personal opinion is, that 50% of the final quality depends on the imager settings, like playing with tonemappings (cameras), white balance, saturation...) and even adding some post processing bloom/glare can freshen up an image even if there are no shiny materials, i.e. by adding a tad softness to it...
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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

excellent comments. thanks.
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