
made with Sketchup
1h21
PMC maxdepth 6
Looks like you're hitting a wall there. The specular material is used here as the participating medium.slepy8 wrote:and still - can't get this ray of light effect....
i'm sorry to hear. We have samples package with lot of examples. look fog/fog2.c4d or clouds_on_daylight.c4d scenes.slepy8 wrote:and still - can't get this ray of light effect....
ElBloko wrote:Looks like you're hitting a wall there. The specular material is used here as the participating medium.slepy8 wrote:and still - can't get this ray of light effect....
Have a look at this little scene HERE and inspect the material settings for the fog material.
As FractalBuddha said, it is applied to a plane IN FRONT of the camera. Keep your CAMERA OUTSIDE of the volume where the fog is.
Play around with the fog material parameters (scattering, absorption, scale...) and see how that affects your render.