Rays of light in all directions

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FractalBuddha
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Just for fun to see the effect of pathtracing render :)
4.png
made with Sketchup
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PMC maxdepth 6
Imagine reality

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slepy8
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ok bro'
got to ask - how did you set the scene so you got a ray of light?
What kind of emitter did you use?
Did you use fog too?
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FractalBuddha
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All the spheres are in a opact box with a hole to let the sun shine on the coulored sphères.

I put the camera behind a plane with a specular meterial with scattering.
Imagine reality

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slepy8
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thanks man!

just one to ask - what do you mean by "specular material with scatering"?
why did you use it and for which material attribute?
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slepy8
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and still - can't get this ray of light effect....
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ElBloko
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slepy8 wrote:and still - can't get this ray of light effect....
Looks like you're hitting a wall there. The specular material is used here as the participating medium.

Have a look at this little scene HERE and inspect the material settings for the fog material.

Image

As FractalBuddha said, it is applied to a plane IN FRONT of the camera. Keep your CAMERA OUTSIDE of the volume where the fog is.

Play around with the fog material parameters (scattering, absorption, scale...) and see how that affects your render.
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aoktar
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slepy8 wrote:and still - can't get this ray of light effect....
i'm sorry to hear. We have samples package with lot of examples. look fog/fog2.c4d or clouds_on_daylight.c4d scenes.
Also others

http://render.otoy.com/customerdownload ... amples.zip
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solomon
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nice, does this work in the plugin version for 3DS Max?
Solomon W. Jagwe
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http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
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ElBloko wrote:
slepy8 wrote:and still - can't get this ray of light effect....
Looks like you're hitting a wall there. The specular material is used here as the participating medium.

Have a look at this little scene HERE and inspect the material settings for the fog material.

Image

As FractalBuddha said, it is applied to a plane IN FRONT of the camera. Keep your CAMERA OUTSIDE of the volume where the fog is.

Play around with the fog material parameters (scattering, absorption, scale...) and see how that affects your render.

any Idea how this fog was achieved? http://www.youtube.com/watch?v=3Pr9f78JwRU
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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slepy8
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Ha! - now I understand everything ;)

thanks guys!
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