Hello,
- The clipping END seems to not working. The clipping START works but not the clipping END.
Windows seven 64 bits.
OctaneRender™ for Blender 1.20.2 - 2.4 beta Win
- Is there an RBG color correct node for texture ?
- Why the blender sun doesnt work in octane render ?
- Is there possible to have multiple uv on 1 object ?
Thanks !
Octane for Blender 1.20.2 - Some bugs and some questions
Last edited by dono on Mon Nov 04, 2013 1:32 pm, edited 3 times in total.
blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
No, but you have Octane Texture -> Octane Color Correct Texture node. This might help you.dono wrote:- Is there an RBG color correct node for texture ?
Do you mean the sunlamp, or? Octane has its own daylight system.dono wrote:- Why the blender sun doesnt work in octane render ?
Sadly no. I'm also eagerly awaiting this very useful option...dono wrote:- Is there possible to have multiple uv on 1 object ?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hello and thanks matej for answer
Thanks again

Yes, but with this node, you can't correct RGB invidualy.you have Octane Texture -> Octane Color Correct Texture node.

Yes sunlamp, or hemi lamp, or spot lamp. In octane, it is juste possible to have daylight system or object with emission ?Do you mean the sunlamp, or? Octane has its own daylight system.
Thanks again

blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
Yeah, currently tha'ts the best we have in Octane as fas as texture color correction goes.dono wrote:Yes, but with this node, you can't correct RGB invidualy.![]()
None of those lamps work in Octane. Octane has its own amazing daylight system (enabled by default), so forget about lamps.dono wrote: Yes sunlamp, or hemi lamp, or spot lamp. In octane, it is juste possible to have daylight system or object with emission ?

It would be useful if the plugin could reconstruct Octane daylight parameters from a sunlamp directional position (so that you would get the shadows exactly as if the sunlamp was used), but I dont know if this is possible or how much work it involves, because Octane daylight works with realistic lat-lon & time parameters.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hello matej and thanks for answer
A small summary of my experience:
OctaneRender™ for Blender 1.20.2
Bugs i have found:
-Clipping END of camera doesnt work (clipping START works)
-ScaleY in Octane Image Tex node doesnt work
Things missing for me:
-A real RBG color correct node for texture
-Options UVMapping Image Mapping Extend, Clip, Repeat
-Multiple uv map
-Modifier UVProject
(2.4 beta Win - Windows seven 64 bits)
Thanks !

It is not color correction but contrast and gamma... Wait and see !Yeah, currently tha'ts the best we have in Octane as fas as texture color correction goes.

A small summary of my experience:
OctaneRender™ for Blender 1.20.2
Bugs i have found:
-Clipping END of camera doesnt work (clipping START works)
-ScaleY in Octane Image Tex node doesnt work
Things missing for me:
-A real RBG color correct node for texture
-Options UVMapping Image Mapping Extend, Clip, Repeat
-Multiple uv map
-Modifier UVProject
(2.4 beta Win - Windows seven 64 bits)
Thanks !
blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM