Jorgensen wrote:Wow - really nice made renders / models..
maybe one should just try zbrush or mudbox for fun..
do you know if sculptris is any good?
- sculptris is great, I recommend it, the guy that made it works for zbrush now - it's the best way to learn zbrush, just use big move brushes for the primary shape, and sculpt on, you can transfer to other applications via goz (including zbrush) that is built into all of those.. mudbox is great, the UI is something you are more used to, but zbrush is the mother of all IMHO, and is more fun once you get the hang of it..
- and I would also like to add the metal material to octane database - but I have to transfer it all frrom 3dmax to octane standalone, and not sure how to upload from there anymore..
- another thing is, it acts differently on different size models - this was actually to big of a scale - and the procedural noise is not good for animation unless the object is static.. found out after doing a turntable - noise stays static
- but basically add subtle noise to all levels, for reflection, mix it in with falloff and dirt, and bump.. then set it to glossy index of 1 - my setup got very complicated very quickly..
- change the glossy index and get the dirtz