... this is probably more a general octane wish then a octane4rhino specific one, but since I spent most of my time here, I thought I may post it here as well.
I would like to have an option (slider from 0% = greytone correspondent to the color / texture to 100% = fullcolor bleeding) to control the amount of color which is reflected by diffuse bounces from a material.
Often I have the situation when I have e.g. a wooden floor receiving natural + artificial light, which is then reflected against the ceiling which becomes very yellow/orange tinted.
While this is the expected and correct outcome in principle, I often find the amount of color to be much too intense. A color bleeding option would solve this problem.
I hope this can be implemented despite the fact that it might (or might not?) be 100% unbiased... (actually I don't really know, if different real materials sharing the same diffuse color would emit (or better absorb) different amounts of color...)
best regards
Andreas
wish : Color bleeding slider
Moderator: face_off
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
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Andreas - might be worth consulting the material experts on this. Perhaps there is a combination of filmindex, filmwidth and index that achieves this.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul, sounds interesting, I thought filmindex/index/with would only be relevant for glossy / specular materials?
best
Andreas
best
Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
...anyone?
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de