OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OctaneRender™ for Blender plugin. Windows x64 version.

Image


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Getting material from LiveDB is now asynchronous - from now on it does not block user interface. You can choose object, press "Get item" button, and work with scene... When material will be downloaded - it will be set to previously choosen object in background.
  • Now Blender material is created automatically by LiveDB if Object still does not have material assigned at the time of loading material from LiveDB server.
  • Little improvements of Octane material preview.
  • Minor improvements and bug fixes...
After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.

DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 1.20.2 - 2.2 beta (2.68a) (51.8MB autoinstaller file)
Octane Server - 1.20.2 - 2.2 beta (32.3MB autoinstaller file)
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simdal
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Location: Mantova (Italia)
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Thanks JimStar.
A step towards the automatic recognition of blender materials that would be useful for the use of ready-made objects in the composition of the scenes :-)
Thank you again. Compliments.
Hello, Simone
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Can some aspects of the standalone version be improved in the integrated versions? For example; texture mapping options are extremely limited in the standalone version, will this plugin (eventually) be able to use several inputs for texture coordinates and full transform options for each texture type (image & procedural)?
texmap.png
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
megacal
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Joined: Sun Mar 20, 2011 10:58 pm
Location: Escondido, California, USA
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Hi JimStar,
Dizzying development cycles!!! Do you guys ever sleep down there??? Really amazing.

No problems so far. :)
Only 1 small request: could the default number of samples for Max/Preview be 100/200? (vs 16000/3000)

Thanks!! :)


r4ytrace,
Got it working Ok now? Keep at it.
And be sure to keep your old video card for display so the new one
handles all the rendering...works fine. ;)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
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r4ytrace
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Joined: Thu Jan 20, 2011 12:42 am

megacal wrote:

r4ytrace,
Got it working Ok now? Keep at it.
And be sure to keep your old video card for display so the new one
handles all the rendering...works fine. ;)
I'm going to try this even newer build when I go home :)

I have a GTX 660 on the way in the post atm ;)

my old card is a GTX 260 though so I don't think I can SLI in anyway - also I actually think the 660 I'm gettin doesn't even have the SLI port :o.

and actually on top of that I don't have enough room anyway - I already have two other PCI-E slots taken up by;

UAD 2 Audio DSP Card

Firewire port card (which I need for my Powercore Compact Audio DSP)

:(
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afecelis
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Posts: 188
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Location: Bucaramanga, Colombia
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Thanks a lot JS! It's working nice n' tidy! ;)
I just got one issue, with the multi-material object. Notice how I have selected "yaris-body" as active material (a red car paint), but when I select a material from the db, it applies it to a different material (yaris-glass_blac). In the screenshot I tried 3 materials from the db (blue dark, cherry red, green) and they all got applied to "yaris-glass_blac" (the borders around the window shields, in green in the screenshot).
Image
Am I doing something wrong? Let me know if there's any other way I can help you out to track this issue down (if an issue at all, it may just be me using the program wrongly) :D

regards,
Alvaro
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
megacal
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Location: Escondido, California, USA
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Hi r4ytrace,

re: UAD 2 Audio DSP Card ....will PM you. ;)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
dafassi
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Posts: 110
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Location: germany
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JimStar ... great! Never seen that fast support/programmers! THANK YOU!

As im on a low speed internet connection there is an issue that let blender crash:

When downloading a material from DB and the internet connection is lost, blender crashes.
When the connection comes back nothing changes - when blender is crashed i have to restart.

Best thing would be when download continues after a reconnect.
Or when the download will be canceled.

And for now i have a wish-list:
1- PLAYBUTTON in materialpreviews for animated textures (this would be a very good feature for vfx-works).
> If you think its possible i would like to spend you some animations for trying!
> This could generaly be an interesting feature!
> in example: TVSCREENS, LED-RUN-TEXT, DISCOFLOOR LIGHTS, BACKGROUNDS, FAKE FIRE ...
2- Live preview in rendered/textured 3D-view: When editing UV-Mapping of an object in UV/IMAGE Editor.
> Maybe its possible to let blender automatic standard-unwrap a mesh when loading a material from DB?`[<--UPDATED]
3- Handels in rendered 3d-view to move,rotate,scale objects along their axes.
4- Love the progressbar for material-download. Only bad thing for me: It shows not realy the actual download. It just appears
when starting a download and jumps to 100% when finished. Nothing between ;)
Could you please add the size of the file just for information.

Regards,
Dennis
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

afecelis wrote:Thanks a lot JS! It's working nice n' tidy! ;)
I just got one issue, with the multi-material object. Notice how I have selected "yaris-body" as active material (a red car paint), but when I select a material from the db, it applies it to a different material (yaris-glass_blac). In the screenshot I tried 3 materials from the db (blue dark, cherry red, green) and they all got applied to "yaris-glass_blac" (the borders around the window shields, in green in the screenshot).
Image
Am I doing something wrong? Let me know if there's any other way I can help you out to track this issue down (if an issue at all, it may just be me using the program wrongly) :D

regards,
Alvaro
Can you give me some scene where I'll be able to reproduce it?..
escape2mars
Licensed Customer
Posts: 1
Joined: Thu Sep 26, 2013 8:00 pm

I think Blender always applies new materials to the top level mesh in a hierarchy. To get all the other parts to get the same material you have to select all of them and then hit Ctrl L and link the top level material (light orange in the outliner) to the rest of the selected mesh (dark orange in the outliner).
Win8.1Pro, i7-4790K, 32GB, nVidia GTX 780, Blender
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