Hi all,
Unfortunately all the work I have done in Octane over the last couple of years cannot be posted publically yet but here is a quick test I did using Octane for Maya to test out Multiframe reduced sampling Motion Blur and displacement converted to polygons with history (the water surface).
3x GTX 580's | Path traced | Max samples 1000 for a still frame, 10 mins per frame | Max samples 100 per subframe for multi frame Motion Blur (averaged 10 subframes for each final frame), 1 min per frame | However due to no built in system within Maya to do multiframe blur I had to render 20 subframes per frame and ditch half of them to get 50% blur so final render time per frame was 20mins.
I'm not a creature/character animator in any sense of the word so the animation on the fly is pretty basic and not all that good but it was not the point of the test, I just needed a subject on the log to make it interesting.
[vimeo]http://www.vimeo.com/75679271[/vimeo]
https://vimeo.com/75679271
T.
Quick Animation multiFrame Motion Blur test
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Nice dof and texture on the log mate. Nice grass too... OK it is all good :>)
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
very impressive !!
Very impressive.
How is the workflow of blending the subframes.
Do you use Nuke or a frameblending effect in after effects?
How is the workflow of blending the subframes.
Do you use Nuke or a frameblending effect in after effects?
Thanks!3rdeye wrote:very impressive !!
I'd love to use Nuke but I can't justify the cost of Nuke for home so I use Autodesk Composite (formally Toxik) which Autodesk now give away with licenses of Maya.Refracty wrote:How is the workflow of blending the subframes.
Do you use Nuke or a frameblending effect in after effects?
So I throw a scene timewarp on my animation scene that scales everything to 20 times longer and then render at 1/10 the max samples as I would have for a clean still.
In Composite I apply a Retimer node set to speed the footage up 20 times using the frame blend method and set the number of frames to blend either side of the current frame to 4 or 5 (4 gives a blend of 9 frames and 5 gives 11) giving me blur for around 50% of the motion between frames. It's a bit of a pain having to render extra frames that just get discarded but without coding something or rendering loads of 10 frame batches and doing the averaging in some other batch process this is currently the easiest way.
There is some noise introduced into the blurred areas as you would expect as they are effectively being sampled through time at a lower additive maximum (if that makes sense) but so far I've done a few shots this way and have not needed higher sampling than a straight (still frame Max samples/number of frames to be averaged) to get a visually pleasing result.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Thats amazing mate, and with all that tech info you just gave...i think i burn a fuse..
well done
cheers
resmas

well done
cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
https://pt-pt.facebook.com/arq.resmas
Thanks for the great tips.
I am using After Effects and it sounds that with time stretching the same effect can be set up there easyly as well.
I am using After Effects and it sounds that with time stretching the same effect can be set up there easyly as well.