Backplate

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

I was wondering if anyone had a good workflow for creating a backplate. Doing it in post can be tricky since the opacity map on leafs (for example) doesn't render out in Material ID pass. Doing an emissive diffuse material on a plane can be a little cumbersome.

I'm thinking of Vray and the two dome light approach (one for lighting and one for background image). I've tried to make a simple sphere and play with the object properties like "don't cast shadow" etc. with no results.

Any ideas?
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