Restaurant Concept WIP

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Olitech
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Hi all,

Some work in progress shots of a restaurant we are currently designing.

Each of these (1200 x 750) images were rendered on a 3x Titan machine. Path tracing, 16000 samples, approx. 50 minutes each. Filter set to 1.0, caustic blur and hotpixel at 0.5.

I know there are many small light sources, but is there anything I can do to reduce the noise on the candles in the patio? Do I just need to let them cook longer? Is there any way to increase samples in the noisy objects alone?

best,
O
Attachments
NV_BAR_A_01.jpg
NV_PATIO DUSK_MADELEINE_02.jpg
NV_PATIO DUSK_MADELEINE_01.jpg
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HHbomb
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really nice images, nice spaces and good mood....
just one big problem for me : bricks around the archs are positionned horizontally, not very realistic.
(sorry for my English)
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MaTtY631990
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Stunning work :shock:

About the noise you could try increasing sample rate for all small light sources in the scene. This might help.
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Seekerfinder
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Great images Olitech!

Seeker
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Olitech
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HHbomb wrote:really nice images, nice spaces and good mood....
just one big problem for me : bricks around the archs are positionned horizontally, not very realistic.
(sorry for my English)
HHbomb: Ha! Very good. That is also the thing that really bothers me about these as well. Will definitely be addressing the arches in the next pass. This is an ongoing design, so there will be updates. Thanks!
Seekerfinder wrote:Great images Olitech!

Seeker
Seeker: Thank you very much! Stay tuned for updates.
MaTtY631990 wrote:Stunning work :shock:

About the noise you could try increasing sample rate for all small light sources in the scene. This might help.
MaTtY631990: Thank you very much for the kind words. I will try your suggestion. Always wanted to try that button, but haven't yet. ;^)

Best,
O
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Force44
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if we ignore the noise, very good atmosphere !!

Good work!
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Olitech
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Force44 wrote:if we ignore the noise, very good atmosphere !!

Good work!
Thank you!

And I am having a hard time ignoring the noise. Working on it. =)

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Olitech
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Joined: Thu Apr 25, 2013 4:27 pm

Hi All,

Another update to this restaurant project...2nd floor!

These are all still VERY work in progress, as there are interior design changes every hour =). I am still constantly updating furnishings, lighting, materials, perspectives, etc. The final lighting and population will also be much different from what you see currently. Hasn't hit that 'magic' place yet.

Just thought I'd share the current iteration because they are starting to look good. 1280x720, 16,000 sample path trace. 8+ million polys (and counting). Approximately 50-60 minutes each on a 3 Titan machine.

As always, comments and crits encouraged! Both in terms of quality, compositions, design, furnishings, etc...

Thanks!!

Best,
O
Attachments
08.jpg
07.jpg
06.jpg
05.jpg
04.jpg
03.jpg
02.jpg
01.jpg
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
djart
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As far as i know theres no way to set a render stop for single objects (some may correct me if i am wrong).

My solution would be, render the image as long until you see that the problem areas appear.
Then you render an objectmask pass for the objects or areas that have much noise in it and take very long time to get clean.
Then bring the beautypass and the objectmask into any composition software (the objectmask works as alphamask)
and use a noise reduction tool like neatvideo, or else,
on only the noised parts of the image. I often do this with vray layers, if theres some noise i just cant get rid off or only can get controll of it with
ultra high quality settings.

To use this for lights you can create some soft mask around the problem area and use a denoiser on that.

It might not work for any situation but i can help reduce rendertimes and increase quality of the image.

Hope this helps a bit.

djart
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Bendbox
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This is looking absolutely terrific. Your materials and texturing are excellent.

I know you are still working on the images and design, but one crit I have is the brick is looking very flat. Unfortunately, Octane can't do displacement right now. And it could just be that a light isn't hitting it in a way to show off the bump well enough. If your native modeling package has a displacement tool that will work with Octane, you could give that a try, just a thought.

Are you doing the interior design as well, or just the renderings? The design is very cool, I love the mood and eclectic approach, I'd definitly want to hang out in this place! I can't wait to see the finals of this project, very inspiring!
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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