Black Body Emission - Sampling Rate - HOW MUCH!!!???

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lassinger
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hi,

as you can see in the attachment, the light from the Black Body Emission on the Wall show a pixellike Light/Structure... too rough...

my sampling rate is about 100... it it too low? or what is the problem...?


THANKS!
Attachments
Preview01.jpg
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http://www.larsnaglerworks.com
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atome451
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Hello,

Is your light plane or mirror subdivided with more polygones than necessary ? With smooth ? This takes more samples to resolve.
Is it PMC kernel ? PMC should be used with this kind of scene with mirror and light reflexion i think.

It's just ideas, maybe i'm wrong... :)
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slepy8
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This seems to look like Pathtracing.
100 samples is way not enough in this case.

Try with 500 up .
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
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ok, thanks for tips...

it is direct lighting...

. . .

i will test several sampling rates...


Thanks!
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.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
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