Hi Juan,
I know limitations of LW and Octane SDKs. I also know that, surface properties are saved in object files in LW. But, the question is this : Can there be a way that, Node based surface properties to be linked in the scene file ?
My situation is :
I have many unique prodcut models (about 500) and I need each model to be rendered 360 deg. rotated with 4-5 different color variations in specified surfaces. All will be rendered in same render target settings.
In order to do this, I must save every scene and every object differently. In order to put render files to different directories, I must save every scene particularly. But, to have material information on objects, I must save them for each scene also.
Can there be a way to link "node based material data" to scene for the octane plugin ? (Note : All surfaces are only using Octane materials, without linkage to LW native tools)
Thank you
Surface linking in scene file
Moderator: juanjgon
Perhaps you can think about animate the color property of the surfaces to render all variations with only one scene.
If you need to render for example a 360 deg. rotated with 200 frames/each animation, and you need also for example 5 colors, you can build a scene with 1000 frames and 5 object rotations, and animate the color parameter of the surface with the "E" buttons to change the surface for each rotation.
-Juanjo
If you need to render for example a 360 deg. rotated with 200 frames/each animation, and you need also for example 5 colors, you can build a scene with 1000 frames and 5 object rotations, and animate the color parameter of the surface with the "E" buttons to change the surface for each rotation.
-Juanjo
Hey Juan... Lightning fast reply as always and a very clever solution as always...
Thank you, great solution... how it didn`t come to my mind ?
Thanks...
Thank you, great solution... how it didn`t come to my mind ?
Thanks...
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