How to work with Node based Textures in Octane

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themacguy
Licensed Customer
Posts: 18
Joined: Fri Jul 23, 2010 11:00 pm

I'm trying to get up to speed with Octane--I purchased a license on the strength of the over-view video clips in the "VIDEO" section on the main website menu. Wonderful!... Next up, is actually getting a MacPro, with the right graphics hardware to USE that license.... Another month or so to wait for THAT to happen! :-//

Meanwhile, however I'm finding that the various online "how-to" videos seem to gloss over any of the DETAILS
---hell, even the bare BASICS of how this nodal system works are not all that clearly spelled out.

The ONLY video I've seen (so far) that even TRIES to cover this = http://www.youtube.com/watch?v=R__DosBQsT0 is very fast paced, and HAS NO AUDIO.... so unless you're already "up-to-speed" with actually using the program, it really doesn't help very much at all...The visual quality of the video isn't all that great, either.. :-/

Does the PDF (?) manual that comes with (?) a fully-installed, unlocked and validated Octane installation cover IN DETAIL some how-to-use-notes "from the ground up"? How would you (presumably an "average user") rate the documentation for Octane on this, and how is it overall?

Are there any plans to have further additions and improvements to the overview 'how-to'\tutorial videos on the website?

Also, I've read the "thread" in General Discussion on "textures" and am STILL confused...

Is it possible to set up some "complex" multi-nodal texture---and then EXPORT it into some sort of stand-alone "texture-file" or "saved textures library" that Octane can read-back into the program, so I don't have to keep "Reinventing the Wheel" (or in this case "Reinventing Lumpy Rusty surface with dark Scratches", or whatever... ;-)

A materials library, and some easy way of SHARING texture-files (?) back and forth,
or posting them "to view" online would be AWESOME! ---is this happening?--and if not, then WHEN? :-?
"theMacGuy"...
David A. Lewis
2010 MacPro, 6-core Westmere Xeon 64-bit 3.33Ghz CPU,
3GB RAM, ATI Radeon HD 5770 w. 1GB VRAM

colin
Licensed Customer
Posts: 77
Joined: Mon Aug 02, 2010 7:38 am
Location: switzerland

hey themacguy,

let me start by answering some of your questions - i'm sure others will chime in.

saving octane materials is done by the use of MACROS. those macros can be saved locally...
OR uploaded to octane-live - an online community library. although already in place you should be aware that this is in development.

octanes "manual-efforts" will soon be updated (according to radiance). the one in place atm i'm afraid to say, is not covering the topic on nodes in detail either. but again, that's soon gonna change.

hope that helped.
colin
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
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