Another time-lapse of some work I did during the the Geico project.
[youtube]http://www.youtube.com/watch?v=PLImikf_HlU&feature=c4-overview&list=UUpSoNL2Vfuc5seBDzyUBcPw[/youtube]
-Natalie
VFX Supervisor at Big Machine Design
Running 3 Titans, 2 690's, 3 660's and a 780m
Zbrush to Octane: Making Bread
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- natalievfx
- Posts: 43
- Joined: Fri Jul 27, 2012 11:57 pm
- Location: Los Angeles
- Contact:
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Do you have just a plain YouTube link (if that's where it is) ipad doesn't trike playing these embedded vids on this site for some reason. And keen to see this.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
It's ok. watched it on someones PC. AWesome work there.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
What is so educational about this is that in order to get just one element of this wonderful piece looking good.
Many many steps and software products are required. Very impressive and reminds me how much I have to learn.
Thanks for sharing
Many many steps and software products are required. Very impressive and reminds me how much I have to learn.
Thanks for sharing
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- OctaneWannabe
- Posts: 18
- Joined: Wed Sep 29, 2010 1:25 am
I noticed you also use 3d-Coat quite a bit (but far above my competence level).
I own 3d-Coat V4 - and have considered whether I should get zBrush also.
With the new 3dCoat auto retop that's currently almost finished, I'm hoping that 3d-Coat will catch up to what I've heard is a very cool ZRemesher zBrush feature.
I'm curious which operations you feel zBrush is superior to 3d-Coat, and if that's changing?
In other words, should I also pursue zBrush for certain tasks?
And if so, which tasks for zBrush, which tasks for 3d-Coat?
I own 3d-Coat V4 - and have considered whether I should get zBrush also.
With the new 3dCoat auto retop that's currently almost finished, I'm hoping that 3d-Coat will catch up to what I've heard is a very cool ZRemesher zBrush feature.
I'm curious which operations you feel zBrush is superior to 3d-Coat, and if that's changing?
In other words, should I also pursue zBrush for certain tasks?
And if so, which tasks for zBrush, which tasks for 3d-Coat?
Win7-64, dual 8-core Xeons, 128GB RAM, dual nVidia Titans
- natalievfx
- Posts: 43
- Joined: Fri Jul 27, 2012 11:57 pm
- Location: Los Angeles
- Contact:
3d coat is an amazing piece of software. I primarily use it for texturing and uvs. I think that zbrush is a little more powerful in sculpting and auto-retopo. I think zbrush is worth looking into. program is ridiculously powerful in some ways. I use zbrush for first sculpting and topo and then finish with coat for uvs and texturing:)
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
This is seriously fantastic to wathc, and I'm with you on most of what you're doing. What is it you are doing in photoshop though? Any chance of a headline walkthrough of your process?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Awesome work there.
Workflow is not too dissimilar to mine though I use some different tools:
If I'm going to need to tweak the texture in photoshop I'd use Headux UVlayout for UVs. If I'm not going to tweak much I'd just use auto mapping in maya. I texture mainly using Zbrush spotlight tool. In terms of normal maps etc I've used xnormal but prefer to use knald if I'm going with an external tool.
I know a lot of people used xnormal to eliminate problems with generating proper maps because of UVs being too close to the edge of the map for Zbrush's liking so people used xnormal to bake high poly details to low poly details externally instead of in Zbrush... this appears to have been fixed now in the latest install of Zbrush.
Another thing Zbrush now has is absolutely kick-ass auto-retopo tools. Zremesher is a thing to behold.
Workflow is not too dissimilar to mine though I use some different tools:
If I'm going to need to tweak the texture in photoshop I'd use Headux UVlayout for UVs. If I'm not going to tweak much I'd just use auto mapping in maya. I texture mainly using Zbrush spotlight tool. In terms of normal maps etc I've used xnormal but prefer to use knald if I'm going with an external tool.
I know a lot of people used xnormal to eliminate problems with generating proper maps because of UVs being too close to the edge of the map for Zbrush's liking so people used xnormal to bake high poly details to low poly details externally instead of in Zbrush... this appears to have been fixed now in the latest install of Zbrush.
Another thing Zbrush now has is absolutely kick-ass auto-retopo tools. Zremesher is a thing to behold.
- natalievfx
- Posts: 43
- Joined: Fri Jul 27, 2012 11:57 pm
- Location: Los Angeles
- Contact:
I agree the new retopo in zbrush is crazy. I think that it changed the game in some ways. pretty exciting:)