
Still has a funky IOR going on ( as shown in 2nd image ) - it's like the glass just becomes a mirror and reflects 100% at some angles far more than glass should as far as I know.
Thanks for the hard work guys, keep it up!
I was'nt aware of this as i was in hospital at that time.DayVids wrote:it's the same model I sent before with the IOR values being funky.
The settings were pathtracing
and the ior was 1.45.
Max depth was 8 (default)
Separate but identical specular material for both glass and water.
If you need me to send project file again i can, originally sent to you on the 18th of August.
let me know if you have any question or need anything else?
brecht wrote:While the results looks strange, it's not clear to me that there is a bug here, the reflections/refractions look correct to me as far as the specular shader goes as it was implemented. It's also not a realistic environment that the glass is put in, which may lead to it looking unrealistic. I'll further look into this to see if it's perhaps a matter of making modifications to our implementation of the specular to support this type of material better.