Texture Real World Scale and updating?

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JohannesL
Licensed Customer
Posts: 19
Joined: Sun Aug 25, 2013 11:20 am

EDIT: I realised I may have put this in the wrong forum section, I did only see one before. Please move if that is the case.

Hi, I'm new to the Octane "clan". To start with I am sorry if this topic is already handled, I actually did search but found everything but an answer to my questions/feedback. All these questions are for the 3Ds Max plugin version of Octane.

I bought octane a few days ago and I am very impressed and very pleased. Especially by the function to convert Vray materials to Octane which works very well.

First question: I am always map my models with real world scale-mapping, and octane materials obviously have no support for this. Therefore I am just wondering if this feature will come in future releases, or if there may be another simple way to solve this without remapping all my models?

Second question: Also, i tend to use color correction in my diffuse slots to control the diffuse texture and for gamma correction, Octane does not convert this, neither the texture connected to it. Therefore I always have to change all diffuse slots in my materials manually, which can be quite many. Will this be solved as well, since octane actually has it's own color correction?

Third question:
I was editing a texture in photoshop while I was rendering it in octane to get realtime feedback. I noticed that when the texture is saved, it is not updated in octane, not if I restart the octane viewport, not even if I delete the texture from the material and add it again. It's like octane is keeping the old version in memory. Only way I found to actually get the updated texture in octane, was to save it with a new name, and then change it in the renamed texture in the Octane material. Why is this, and will this also be solved anytime soon?

Actually I understand that all these things probably will be solved in the future, but I am wondering when to expect it, and what I can do to work around it til then.

Big thanks in advance, and also big thanks to this generally excellent software.
Windows 8 x64, Intel i7, 40GB DDR4, 2x GTX Titan Black, 3Ds Max 2015
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