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gabrielefx
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more renders to come...
pure pmc
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Last edited by gabrielefx on Mon Aug 26, 2013 9:39 pm, edited 5 times in total.
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niuq.cam
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Great artwork as always Gabriele ! :D
Perhaps a little more AO or irregularity ?

Regards.
Niuq
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gabrielefx
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ambient occlusion doesn't work in Octane as in Vray
in Vray I always used it
I don't know if Octane saves AO channel...I will try.
Probably I should add some dirty materials...for longer rendering times....:)
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DIO
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Very nice renders.
The only thing I would suggest is more contrast. Maybe more ambient occlusion would really do the trick. You could use the same camera (if it is a standard camera) and render an ambient occlusion image in Vray for compositing. Doesn´t render very long.
I always add more abient occlusion that way.
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gabrielefx
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I replaced all the renders with the new photoretouched

what do you think?
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Vernon
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Great work as usual, Gabriel!

These pictures only lacks where displacement is needed,
and that is where rough surfaces joints to a smooth one,
say corners etc, they really would benefit with some irregularity.

But, without displacement available,
that would be some task to photoshop...


-V-
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gabrielefx
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I will never simulate displacement with photoshop...:)
I don't understand why Otoy don't want to implement this feature.
When Live (Arion) 2.5 will be available for Max I will do some experiments, at the moment is useless (I got a one year old license).
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Leiurus
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I tend to agree with Vernon, the main issue with these renders is that all the rough surfaces (bricks, stone, etc...) look super fake.

If the poly count allow it you could make a Hi-Res displacement map, displace the wall geometry, and then texture it with a lower res map with a decently detailed normal map. It would probably add something around 1.5/2M polys max to the scene and I assume that with your Titans you could easily handle it.
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