I want them to have all the physical properties real hair have, the shininess, the nice rim light they can pick up, and the scattering when are lit from the back.
The best I came up with is using the specular material, with 0.2/0.3 roughness, 0.1/0.2 scattering, some RGB value in the absorption, and playing around with scale and scatter direction, but they always look wrong, they kinda look like made of fiberglass or something...
Does anyone have any tip for realistic hair? I wish Octane had some dedicated hair shader, like Lagoa or Vray...

Here some example of what I'm trying to achieve:



