Hey everyone. I've done this rendering a few days ago and I was hoping I could get some helpful criticism to increase the realism in this image.
The house is supposed to be situated in Marrakech and that explains the reason the architecture is a little different.
This image is a high quality 16000 sample HD image.
If anyone needs any additional information just let me know.
Thanks in advance for any advice/criticism.
Sunset rendering - looking for criticism
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Well I don't think its too bad but here are some things I noticed about it.
I dont think the grass and plants you have help convey realism. I would have expected the lawn to be fairly well kept and it looks like the edges haven't been done in 6 months or its made of badly laid rubber and there seems to been the odd large dandelion or thistle growing off to the side? Somehow the green of the grass is a bit more saturated than I would have expected and doesn't sit that well with the purplish hue coming from the sky. I think you might be better to use a mown texture that might have led the eye into the picture without scrutiny.
The focus of the camera kind of confuses the eye as to the scale of the foreground and the chairs is in comparison to the house. I think the overall composition could have been framed up to be more interesting by having some detailed plants or objects in the foreground and more depth. Look in the gallery for some of Enrico Cerica renders He is a master of extracting interest by way of his compositions. The view of the house being largely square on is not particularly interesting/dynamic in itself and being relativley far away away it looks a little one dimensional and rather lacks a point of interest for the viewers attention. I think the sky is a little dark too considering the redness of it and so the lighting fails to pick out and contrast surfaces in the model and so lend as interesting an artistic presentation as it might.
The pool looks like it has some unusual reflections in that the doorway where there doesn't seem to be a lot of light emerging from it makes the brightest sparkles on the water and appears to be of a different colour/temperature than the others. Not sure what's going on there but it didn't quite seem correct. Possibly the water is a little choppy. Should the 2 people have a reflection? not sure...
Really I think your presentation of the subject is where you could improve and that would involve the audience more with the render and a sense of enhanced realism will flow from that.
Hope those thoughts help. Only my opinion of course.
I dont think the grass and plants you have help convey realism. I would have expected the lawn to be fairly well kept and it looks like the edges haven't been done in 6 months or its made of badly laid rubber and there seems to been the odd large dandelion or thistle growing off to the side? Somehow the green of the grass is a bit more saturated than I would have expected and doesn't sit that well with the purplish hue coming from the sky. I think you might be better to use a mown texture that might have led the eye into the picture without scrutiny.
The focus of the camera kind of confuses the eye as to the scale of the foreground and the chairs is in comparison to the house. I think the overall composition could have been framed up to be more interesting by having some detailed plants or objects in the foreground and more depth. Look in the gallery for some of Enrico Cerica renders He is a master of extracting interest by way of his compositions. The view of the house being largely square on is not particularly interesting/dynamic in itself and being relativley far away away it looks a little one dimensional and rather lacks a point of interest for the viewers attention. I think the sky is a little dark too considering the redness of it and so the lighting fails to pick out and contrast surfaces in the model and so lend as interesting an artistic presentation as it might.
The pool looks like it has some unusual reflections in that the doorway where there doesn't seem to be a lot of light emerging from it makes the brightest sparkles on the water and appears to be of a different colour/temperature than the others. Not sure what's going on there but it didn't quite seem correct. Possibly the water is a little choppy. Should the 2 people have a reflection? not sure...
Really I think your presentation of the subject is where you could improve and that would involve the audience more with the render and a sense of enhanced realism will flow from that.
Hope those thoughts help. Only my opinion of course.

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
hi, JVincent.
asside from technical 'thingies' that are workable..as You go and nail them one by one..the biggest miss I see here is the mood. I can't even picture what You missed exactly, but the fact is that it doesn't work for some reason.
Single advise I'd like to leave You with, go here http://pinterest.com/glimps/blue-yellow/ & check some reference images I've colected for myself - start with light, find good time, angle or simply pick usable HDR..tweek collors and push the mood as far as You can without touching anything else..when this will work out =) You'll be almost good to go with few touches here and there on the modeling/detailing and texturing =)
Nice start, but the mood is of..-work on that & post some progress
Cheers
asside from technical 'thingies' that are workable..as You go and nail them one by one..the biggest miss I see here is the mood. I can't even picture what You missed exactly, but the fact is that it doesn't work for some reason.
Single advise I'd like to leave You with, go here http://pinterest.com/glimps/blue-yellow/ & check some reference images I've colected for myself - start with light, find good time, angle or simply pick usable HDR..tweek collors and push the mood as far as You can without touching anything else..when this will work out =) You'll be almost good to go with few touches here and there on the modeling/detailing and texturing =)
Nice start, but the mood is of..-work on that & post some progress

Cheers
Constructive Criticism (IMHO Only):
Aside from the composition aspects that need refinement, it seems the biggest overall challenge is the lighting.
If you squint your eyes, the brightest part of this render are the windows. The sky and the building facade seem to blend together, whereas one would expect to see a clearer separation between the two. Seems there is a lack of contrast. The sky should at least be as bright as the windows. Not in terms of colour, but the lighting intensity.
Are you using an HDR image for the sky? It seems you are using an LDR image, causing the whole render to lack any type of lighting contast. You can tell in the pool reflection. It is reflecting the windows nicely, but not so much the sky...
My opinion, is once you nail the lighting, every other element will be more clear and easier to craft. FYI, you nail the lighting, the reflections and shadows will follow suit.
My suggestion is to try an HDR image for the sky, then everything else should pop. =)
Lastly, find a good precedent photo with the mood you want to create and it will give you a good direction to follow.
Hope this helps!
best,
O
Aside from the composition aspects that need refinement, it seems the biggest overall challenge is the lighting.
If you squint your eyes, the brightest part of this render are the windows. The sky and the building facade seem to blend together, whereas one would expect to see a clearer separation between the two. Seems there is a lack of contrast. The sky should at least be as bright as the windows. Not in terms of colour, but the lighting intensity.
Are you using an HDR image for the sky? It seems you are using an LDR image, causing the whole render to lack any type of lighting contast. You can tell in the pool reflection. It is reflecting the windows nicely, but not so much the sky...
My opinion, is once you nail the lighting, every other element will be more clear and easier to craft. FYI, you nail the lighting, the reflections and shadows will follow suit.
My suggestion is to try an HDR image for the sky, then everything else should pop. =)
Lastly, find a good precedent photo with the mood you want to create and it will give you a good direction to follow.
Hope this helps!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Almost forgot, the severe Depth of Field makes the image look miniature. Like a tabletop model. Ease this off a bit. =)
best,
O
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hey everyone. I didn't expect some much help from people this quickly. Thanks a lot for the advice. For the background image I just used half a sphere, and projected an image on to it. I know that one of my main problems is in fact the lighting which I have yet to master. I'm gonna give it a go with hdr lighting and I'll post a new image when I have time to do so. Maybe tonight actually. The yelloy reflection in the pool comes from the sun which is behind the camera. Because the water is a little wavy some faces are facing the sun. I'll see what I can do about the grass and the lillies. Anything that has to do with vegetation is always a little tricky. But I feel that if I projected an image on the ground for the grass that it would immediately look fake. I used forest pack pro for the grass.
Anyways thanks for all the advice guys. Time to get to work on the details.
Anyways thanks for all the advice guys. Time to get to work on the details.
Hey guys
So I've changed the angle to try and help the composition of the image.
I've removed the stepping stones that were in the pool. From this angle it wasn't as appealing. I didn't change the grass but I believe I will just changed the green of the grass in Photoshop. I don't know if any of you are familiar with how forest pack works with Octane but I think a few features don't work for example the fact that you can tint the grass randomly to increase realism. If anyone has a work around for that I'd be happy to hear it.
I still need to work on a few things in this image. It has something like 3000 samples. I removed the sky I had and I don't have an HDR which is unfortunate cause I'm not getting that pop as O said. I simply can't find any free good quality hdr. So this just a standard sky with octane's new sun model. I also reduced the aperture to have a little less blur in the foreground. The lighting is driving me crazy though so I need a bit more time for that.
I checked out that website that you showed me glimpse and I wanted to thank you for that. I'll always be keeping that as reference.
I've been able to render much more realistic images when I worked in Standalone but it's become to annoying to work with standalone. Now I render everything I do directly in 3ds max because I have serious problems every time I try to export an obj. Every time I do that I get all my objects with the same material. Basically when I'm in Octane Standalone I can't separate my objects and I have one material that connects all of them.
I hope I did something to increase the quality of the composition. I feel that I just have to tackle the lighting and the grass issue(Maybe an an invisible light or sth). I'll post more progress this weekend, I haven't had time these past few days so I could only get to a few changes.
Any more criticism is still highly appreciated.
Thanks a lot guys!
So I've changed the angle to try and help the composition of the image.
I've removed the stepping stones that were in the pool. From this angle it wasn't as appealing. I didn't change the grass but I believe I will just changed the green of the grass in Photoshop. I don't know if any of you are familiar with how forest pack works with Octane but I think a few features don't work for example the fact that you can tint the grass randomly to increase realism. If anyone has a work around for that I'd be happy to hear it.
I still need to work on a few things in this image. It has something like 3000 samples. I removed the sky I had and I don't have an HDR which is unfortunate cause I'm not getting that pop as O said. I simply can't find any free good quality hdr. So this just a standard sky with octane's new sun model. I also reduced the aperture to have a little less blur in the foreground. The lighting is driving me crazy though so I need a bit more time for that.
I checked out that website that you showed me glimpse and I wanted to thank you for that. I'll always be keeping that as reference.
I've been able to render much more realistic images when I worked in Standalone but it's become to annoying to work with standalone. Now I render everything I do directly in 3ds max because I have serious problems every time I try to export an obj. Every time I do that I get all my objects with the same material. Basically when I'm in Octane Standalone I can't separate my objects and I have one material that connects all of them.
I hope I did something to increase the quality of the composition. I feel that I just have to tackle the lighting and the grass issue(Maybe an an invisible light or sth). I'll post more progress this weekend, I haven't had time these past few days so I could only get to a few changes.
Any more criticism is still highly appreciated.
Thanks a lot guys!
