First fog test

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ASyme1
Licensed Customer
Posts: 335
Joined: Mon Jun 21, 2010 2:33 pm

I thought I'd start testing fog. It's very cool, but man, slow as can be. I guess that's expected when you're essentially adding subsurface scattering to your entire environment. Anyway, super fun. Glad to know it's possible.

This is Carbon scatter with the C4D plugin. No photoshop.

Thoughts?

thanks-
Alec
Attachments
Foggy valley.png
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Nice ambiance. Very slight effect.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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