Stereoscopic rendering for Oculus ;)

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markflorquin
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Hello,

I'm trying to create stereographic content for Oculus Rift viewing. I've tried the Magenta-Green option, but would also like to render two separate images for Left and Right eye.

How can this be achieved with Octane?

Thanks in advance for any help!

Mark
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ROUBAL
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Hi, You can create two cameras with appropriate shift like in the real world. Il may be tedious for animation, but should work fine for still pictures.
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Goldorak
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This will be much easier to set up in the next release.
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markflorquin
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Ok! Thanks for the info and tips.
CorDox
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Definitely want something suitable for producing animations, separate or stitched images for each eye, such as side by side 3D.

With programs like VRCinema @ http://www.uxground.com/ you don't have to worry about proper Oculus distortion unless you want to use a more direct video player instead of a big virtual theater.
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ronjart
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I'm also very much looking forward to this feature - side by side 3d that is! Any chance for a doa?
paulservolex
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guess what

+1
gonzohot
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I'd also would like very much side by side rendering.
nvidia 3dvision compability and realtime 3d display would be a must if it's technicaly possible !
natalievfx
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Me too +1
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stratified
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Just for the fun, we hooked up the rift in Octane some time ago and it was quite cool. We still have lots of things to do but we can dust off the old code if we have some time. We just can't promise when.

We couldn't ship it back then because the Rift was only supported on Windows.

Cheers,
Thomas
Last edited by stratified on Tue Dec 10, 2013 6:39 am, edited 1 time in total.
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