Rayepsilon...rrprob

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
cristian.tumiati
Licensed Customer
Posts: 45
Joined: Wed Jan 13, 2010 10:20 am
Contact:

Sorry but...what is these two parameters in the pathtracing node?

Another question...the max depht is only for the reflection refraction ...or?

Thanks :)
win7 64 | Geforce GTX 560 + 2 x GEforce GTX 670 4GB | i7 3930K @ 3.20 GHz 3.20 GHz | 32GB ram
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

rayepsilon is the distance to offset new rays, you should'nt change it.
rrprob neither, it's the probability of ending paths.

maxdepth is the maximum depth of paths. (this is limited by the RR though)
best not touch these :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
d.welshhons
Posts: 24
Joined: Wed Jan 20, 2010 12:08 pm

radiance wrote:.maxdepth is the maximum depth of paths. (this is limited by the RR though) best not touch these :)
Radiance
So is maxdepth how many bounces [or paths] the raytracing will calculate? If it shouldn't be adjusted then maybe that function should have a static setting as it would cut down on code. In fact if all three of the functions mentioned above should be left as is, making them static would be optimal from a coders point of view to keep the overall bloat down.
System Specs: Windows XP Pro x64, ASUS P5QL PRO, Intel Core 2 Quad 3.00 Ghz, 7 Gb Ram, EVGA GT240
Post Reply

Return to “General Discussion”