I can't get any UV mapped objects to texture map correctly using the Maya plugin. Textures all appear to be obeying the "orientation" values and mapping as some kind of spherical projection, but they are ignoring the surface UVs on the actual objects. Is there something I have to do get Octane texture nodes to respect use object UVs in Maya?
Seeing the same problem no matter what shaders I attach the Octane Image Texture node to. Same problem with the Octane Checks and Octane Float Image texture. It's clearly a problem seeing or using surface UVs.
Maya 2014(Win 64)
Octane 1.20
Thanks,
Sean
Maya UVs and Textures - UVs not working in Maya plugin 1.20
Moderator: JimStar
Hi swagstaff,swagstaff wrote:I can't get any UV mapped objects to texture map correctly using the Maya plugin. Textures all appear to be obeying the "orientation" values and mapping as some kind of spherical projection, but they are ignoring the surface UVs on the actual objects. Is there something I have to do get Octane texture nodes to respect use object UVs in Maya?
Seeing the same problem no matter what shaders I attach the Octane Image Texture node to. Same problem with the Octane Checks and Octane Float Image texture. It's clearly a problem seeing or using surface UVs.
Maya 2014(Win 64)
Octane 1.20
Thanks,
Sean
Hmm, UV's are working fine for me in Maya 2014 and plugin v1.20. Not sure what would cause the symptoms you describe but the octane checks texture (like all the other octane procedural textures) is a 3d volume texture so will not use the UV's anyway.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB