Lighting Noob Question

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

So I get the concept of adding bump/normal maps to the diffuse to add extra realism but my question is to do with specular maps:

Is it the case that since Octane is a physically correct renderer that you don't need specular maps? i.e. the correct index of refraction, transmission etc will render the specular map moot?
Post Reply

Return to “General Discussion”