Castle Jankovic

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BorisGoreta
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These are a couple of renders of an old castle Jankovic which is about to be renovated and made into a hotel. Among other things its purpose would be to accommodate weddings and to serve as a meeting place for hunters. This disneyland section really exists.
boris goreta - castle jankovic 1.jpg
boris goreta - castle jankovic 2.jpg
boris goreta - castle jankovic 3.jpg
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Seekerfinder
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Boris,
These are brilliant! Where did you get those stunning trees? Aren't they heavy on texture count?

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ROUBAL
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Nice scene. The presence of the deer is a bit weird, as well as the Disney style castle entry, but the scene is globally very good. I agre that the trees are great !

I like the old photo style a lot !
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karlo
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Jebeno dobro si to slozio !!!
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Force44
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nice
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BorisGoreta
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Tree is one from the Archmodels vol. 106. It is kind of heavy but I'm rendering on TITANs so I have 6 GB at my disposal. Thanks for the nice comments !
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BorisGoreta
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Interesting thing about this project is that the existing building was digitized using a laser device which gives a high resolution point cloud from which you can construct an accurate model.
OF_sjever.jpg
3rdeye
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its a beautiful render..I love the mood of the lighting and the texturing too..
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Seekerfinder
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BorisGoreta wrote:Tree is one from the Archmodels vol. 106. It is kind of heavy but I'm rendering on TITANs so I have 6 GB at my disposal. Thanks for the nice comments !
Thanks for the tree reference Boris.
I am sure your Titan can handle the geometry, but I was actually referring to the texture count - would you have that stat for us?

I am coming up against GPU texture count limits for the first time with complex tree models.

Thanks,
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BorisGoreta
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Here are the stats for the scene:
Capture.PNG
Memory is low because I have 3 TITANs in SLI because otherwise OpenGL doesn't work (4 GPU limit). If I need more RAM I need to disable SLI prior to rendering.

I haven't come close to the texture limits. Usually trees that I use have two textures, one for bark and one for the leaf and I have 3 types of trees in this scene. You could combine several textures into one texture and save texture slots this way.
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