Raysupreme to Lw octane first test

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

I modelled this in Raysupreme
http://www.braindistrict.com/en/raysupreme
then rendered in Lightwave octane.

Image
Something is wrong with the glass and interior. I'm using ambient gi mode.

Some wires
Image
Image
Image
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Making of the car. I'm using Raysupreme.

Blueprint tip



Base modelling

geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Some progress









geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

I begin to split the parts so we can have the car body lines similar to real life. Selecting and detaching from the main body mesh.




Trying to follow as much of the body lines and then cutting those parts or separating them. The blueprints are not perfect and will not align perfect so we just try our best to match it and look at reference materials.

geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Here's an update.









geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Creating the doors and windows. Using shell tool to create real thickness(incase doors open) but adding only a small value in shell tool then moving it manually. Currently shell tool is always using normals so the shape changes a lot with high value. So just use small value in shell tool.








Doing the side door detail




[youtube]http://www.youtube.com/watch?v=zCF5OvQir-Q#at=26a[/youtube]
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Working on the side of the car



geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Working on the back of the car




geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Update. windows and detailing





geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Detailing the rear bumper area





Image

Image



Creating the wheels and tire - this method I did RS didn't have an array tool yet but new build has array tool. These guys work fast to develop RS.



Post Reply

Return to “M is for Metaverse Gallery”