Here is a small building, I would like to change opinions on octane.
thank you
A bulding
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
thank you
I am not sure if I get it?
Are you planning to render this building in Octane and do you like to discuss how?
How did you make this visual.. What modeller, renderer and postproduction?
Greetz,
Are you planning to render this building in Octane and do you like to discuss how?
How did you make this visual.. What modeller, renderer and postproduction?
Greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
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- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
modeling: Sketchup
renderer: octane render
post production photoshop
I would like some advice to improve the architecture pictures please
renderer: octane render
post production photoshop
I would like some advice to improve the architecture pictures please
Good start my friend. Couple thoughts:
Make sure you set the time of day so that you'll get some shadows on the building. Shadow can be a nice compositional tool and create contrast.
Spend more time on creating your material, add specular/gloss/bump maps.
Attention to detail. Your background is very noisy, the ground textures are very low resolution and/or blurry, there is a funny looking line-layer that seems to be offset from the image.
Your overall composition is pretty good, but it's all about paying attention to detail, there is no cutting corners.
Good luck.
Make sure you set the time of day so that you'll get some shadows on the building. Shadow can be a nice compositional tool and create contrast.
Spend more time on creating your material, add specular/gloss/bump maps.
Attention to detail. Your background is very noisy, the ground textures are very low resolution and/or blurry, there is a funny looking line-layer that seems to be offset from the image.
Your overall composition is pretty good, but it's all about paying attention to detail, there is no cutting corners.
Good luck.
Win 7 Pro| Geforce GTX580 Classified 3GB | Xeon X5647 @2.93GHz | 12GB
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
thank you for your comments