Well I'm new to octane and am facing this small bug while exporting my scene to octane..not sure if anyone else is facing this..and probably could guide me through..I've attached the .max (2009) file along with the octane rendered screen shot..
3rdeye
mirrored objects issue while exporting from 3ds max
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- Attachments
-
- mirror.rar
- here's the 3ds max 2009 file
- (19.26 KiB) Downloaded 362 times
Hm.. I got the same thing, even after resetxform/converting to poly.
Mirroring causes artifacts indeed
Mirroring causes artifacts indeed
Hello
well me too..I tried all the possibilities...but no solution..not sure if anyone has ever come across this problem...I hope there is a solution..
3rdeye
3rdeye
I think I found my way out..
added the edit mesh and optimize in the object's modifier stack..and all works well..
Kilad not sure but if you could add something in the export script so users dont have to do the whole scene manually..especially when the scene is big its really time consuming...well its just a thought for mirrored geometry..frankly I am not sure if mirrored geom can be recognised by scripting... you are the better judge
3rdeye
added the edit mesh and optimize in the object's modifier stack..and all works well..
Kilad not sure but if you could add something in the export script so users dont have to do the whole scene manually..especially when the scene is big its really time consuming...well its just a thought for mirrored geometry..frankly I am not sure if mirrored geom can be recognised by scripting... you are the better judge
3rdeye