Texture files as camera projection

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ciboulot
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Hi,

do anyone knows if it is possible to plug texture projection in the diffuse slot of the shaders.
I want to cam-proj a file texture of a live footage character on a 3d rotoscoped character in Maya. I want to get her reflection in the 3D robot she is with.

If anyone has any clue...

Thanks

Fred
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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TBFX
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You cannot directly plug a maya texture node into an octane node you must use an Octane texture node. The way to do what you want is to use a maya shader and bake the projection out to a UV mapped image file that you can then read via an octane image node. Of course for a sequence you will need to do this for each frame. Not sure if Maya has any tools to help with sequence baking but if you can script it wouldn't be too hard to write one.

T.
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tchoa
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Try hypershade > Edit > Render Texture Range
F
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ciboulot
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@tchoa and tbfx,

Thanks guys, I'll give it a try on monday!
And i will also try the camproj uvs, as they keep history.

I will keep you posted.
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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ciboulot
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Additional question,

I don't have my workstation here, but, is Octane able to render the image plane also.
Maybe it is obvious, but I never practiced this option.

Fred
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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TBFX
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ciboulot wrote:Additional question,

I don't have my workstation here, but, is Octane able to render the image plane also.
Maybe it is obvious, but I never practiced this option.
No.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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