good afternoon where configured in octanerender to reveal the light beam that crosses the glass material is within the perspective ?
someone can help me ? i'm new in this software and i'm using the demo version, i'm waiting for authorization in the site for buy it
thank you so much
how i can do pass the light in an interior
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The current version does not support direct light thru transparent materials (such as glass), indirect gets calculated thou. But it'll be implemented pretty soon. Meanwhile you can use HDRIs to light your scene or take two pictures, one without the glass and another with it and blend both together.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thanks for replying, then how is that the images that the gallery post on render octane is alo the passage of light? that end like this done? or is that even if I buy the original software can not have this effect of light inside of my scenes?
best regards
best regards
thank you so much for reply, i will that to see what happen and i will upload the image to be criticized
i been did a couple image, first without sun passing and the second without windows and now i see the sun beam


Uploaded with ImageShack.us
i hope criticized


Uploaded with ImageShack.us
i hope criticized
thanks for responding to this follow-up questions, the detail is that I used the beta program and I can not make use of certain features of it, I tried to go in and buy a license and not allow me to access the page to acquire octanerender and get better.
the other thing is that when I try to put a texture to an object in 3d just applies to all elements sudece not understand why, because each element is properly modeled and mapped to program 3ds max and export it does not pass textures of the same, I think that being a trial version.
thank you for your comment, keep trying to login and buy a license.
regards
the other thing is that when I try to put a texture to an object in 3d just applies to all elements sudece not understand why, because each element is properly modeled and mapped to program 3ds max and export it does not pass textures of the same, I think that being a trial version.
thank you for your comment, keep trying to login and buy a license.
regards
This usually is due to wrong obj export settings, check this thread for the exact values for your host app http://www.refractivesoftware.com/forum ... f=21&t=362perspectivista wrote:when I try to put a texture to an object in 3d just applies to all elements
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB