Problem with OBJ exporting

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

OK, I had this problem with reflections on a flat surface a while ago, and thought it was just that I needed to make the surface non-smoothed, but I've since realised it happens with curved surfaces too.

Create a box in LW and render it reflective with smoothing on, and reflection looks right.
LW_OBJ.jpg
Export it as an OBJ file, and do the same and the reflection is wrong. (even if you then re-save the OBJ as a LWO
Exported_OBJ.jpg
Try the same exercise with a cylinder, same is true.
LW_Cyl.jpg
Exported_Cyl.jpg
BTW this happens if you render the objects in Standalone too.

I've traced it to the creation of a 'vertex normal map' in the surface. It's fine if you set this to none. Here's my problem. I have big complex objects with many UVS, and the quickest way I've found to convert them to singe uv's is to export it as OBJ, re-import it and save it as LW, however this problem ocurs. Fine if you only have one surface, but a hundred, and it starts to get tedious.

Thoughts?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Perhaps you can try to disable "OBJ write normals" in the OBJ file options to be sure that you don't add a normal map to the OBJ files.

-Juanjo
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gordonrobb
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Posts: 1247
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Juan, that does it.

Any ideas how to stop it renaming the textures to "xxxxxx_Smoothing"?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gordonrobb wrote:Juan, that does it.

Any ideas how to stop it renaming the textures to "xxxxxx_Smoothing"?
Nope ... sorry :(

-Juanjo
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