Hidden parts/objects in DAZ still showing during render

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wcngai
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As subject. Is there a way to hide unwanted objects or parts?

Thanks
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linvanchene
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Last edited by linvanchene on Sat Sep 06, 2014 11:55 pm, edited 2 times in total.
3dmania
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actually that is not what the OP meant. Since I have the same problem.

For instance I can hide a single finger in DAZ but in Octane it will still show. This is not a material issue.

I have made the same statement in my post on the current issues.

While I can hide materials, it is sometimes required to hide certain parts only. Luxrender can do this

I am attaching a screenshot for reference
01.JPG
02.JPG
Once again, this is not a material issue
wcngai
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Filtering out the surfaces, will still export the geometries? The objective is to cut down the object size. Let's say, I have very little GPU RAM, i don't want the unnecessary geometries to be loaded during render.

I know surface filtering will exclude the parts/objects in render from visibility aspect, but not sure the geometries will still be loaded into the RAM? And filtering by surfaces are very tedious, imagine I have a big scene, searching each and every surface and type them in to the filter box is really not easy. I would prefer just to click the "eye icon" in DAZ. Have them on and off to see the outcome will be much more handy.

Thanks
3dmania
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exactly, hiding surfaces is not an issue. The problem is when I hide geometrie in Daz it still shows in Octane render. And sometimes for instance a hand has several objects which I can hide parts of in DAZ, but in Octane I only have the option of hiding the surface map "hand"
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linvanchene
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edited and removed by user
Last edited by linvanchene on Sat Sep 06, 2014 11:55 pm, edited 2 times in total.
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t_3
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3dmania wrote:exactly, hiding surfaces is not an issue. The problem is when I hide geometrie in Daz it still shows in Octane render. And sometimes for instance a hand has several objects which I can hide parts of in DAZ, but in Octane I only have the option of hiding the surface map "hand"
hi 3dmania!

the standard geometry access through the ds4 sdk doesn't provide bone meshes any longer (as it was the case with ds3), so this isn't right away possible. having some talk with daz about that already, there might still be a way to achieve it though. only it is again fiddling around in a non-standard way and i have already (too) much of that to accomplish things that are not directly supported by either octane or studio (and lots of headache because of that), so i will put this in only if other problems are sorted out, sry!
The obvious is that which is never seen until someone expresses it simply

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3dmania
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Heh T_3,

good to see you back in action. Thanks for the update. I understand...

No need to break your back to get this working, I can work around it.

Regards
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t_3
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3dmania wrote:Heh T_3,
good to see you back in action. Thanks for the update. I understand...

No need to break your back to get this working, I can work around it.
Regards
i'm at least ready to prove that it can be done :)
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The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
3dmania
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do not tease, and tell us how to do it
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