some wishes

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

Hi everyone,

playing for the last days with Octane, pretty impressive.
To me it lacks some important features before used in a production.
Unbiased is great, but I think a bit of flexibility, or tweaking, would be great.

-Hide from camera. Sometimes, we don't want to see a panel light behind an object.
-different viewport/render values should be considered, per exemple the Meshsmooth modifier. For the moment, we need to enter the final iteration in the viewport.
-Obviously, render passes. It can be very handy to seperate reflection from refraction sometimes, and mix everything in post.
-Some procedural maps, like a gradient ramp. It's a great tool fox mixing textures.
-mixing map with fusion mode (additive, multiply...), and the same feature for material.
-real disc and sphere lights (not lowpoly)
-a real aperture system. I thnk the fstop just controls the exposure for the moment, not the blur.
-Going beyond 1 for normal power.

And sorry if these features has already been posted...
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

And rpf files don't seems to contain any camera data.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Wow, that´s a wishlist; i´ve been dreaming of litterally EVERYTHING in this list !!!!!!!!!!
+1
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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Olitech
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Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

I second gradient ramp, and would also add noise map. =)
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matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

The LiveDB's textures path seems to be reset to its default path each time 3dsmax is loaded.

EDIT : is there a way to use bump AND normal ? Normal seems to desactive bump map.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

"mix texture" doesn't work for normal map.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

It would be nice to have a different roughness value for reflection and refraction.
Some liquids have blurry refraction with a sharp reflection (like all liquids)

It could also be achieve with a mix material with the (missing) additive mode.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

This is what I get when AlphaChannel is checked.
Alpha is cropped on the cylinder.
It happens with a diffuse/emitter object.

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PAQUITO
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Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
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Attach light to a camera (inside of the standalone, of course)

It would be very nice to have a checkbox in the camera to turn on/off some kind of flashlight/torch (along with controls for its temperature, power, etc...) That would simplify very much the process of lightning the scene as in the real world.
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